(edited by Taerik.3405)
Customization and Inventory space
I support this thread
To be a little more specific, this does nothing to reduce the grind in the game, if I need a berserker Arah chest piece and a rampager Arah chest piece, I still have to collect two of them, but I now have the ability to change between the two without using up inventory space or a fine transmutation stone.
Its basically a change to the trasmutation system
Forgot to add, need the ability to save armor combinations, was pretty much the whole point of the thread, to quickly and easily save between different armor builds
Forgot to add, need the ability to save armor combinations, was pretty much the whole point of the thread, to quickly and easily save between different armor builds
If you find yourself needing to swap out complete sets of armor between situations, you’re doing something wrong.
But if you really insist on it, at least make it cost some of the original materials, such as the respective insignia plus a coin fee. And add a decent cooldown to it to avoid it being abused.
(edited by Olba.5376)
If you find yourself needing to swap out complete sets of armor between situations, you’re doing something wrong.
I can see doing it for immersion… Warm clothes for the Shiverpeaks, cooler clothes in the southern Maguuma sections…
Forgot to add, need the ability to save armor combinations, was pretty much the whole point of the thread, to quickly and easily save between different armor builds
If you find yourself needing to swap out complete sets of armor between situations, you’re doing something wrong.
But if you really insist on it, at least make it cost some of the original materials, such as the respective insignia plus a coin fee. And add a decent cooldown to it to avoid it being abused.
So when I play a greatsword build, I wear full berserker gear, because I want to be glassy and hit hard and kill things in one or two hits.
When I run dungeons I play hammer, and wear full knights to be tankier and not die in one hit.
When I run dungeons I sometimes play sword conditions if I dont need to run hammer, in this case I run a mix of Rampagers and Carrions.
My jewels also get switched out a lot depending on my build.
I do not see what I am doing wrong, there is no one build fits every situation in this game.
Anet encourages changing your setup to match the situation, I have to go to work soon or I would look up the dev post for that. If that were not the case the UI would not support a simple mouse click to change your utility skills in between fights.
Actually it makes perfect sense. Something like this would enhance the whole “build” part of the game.
In fact, more attribute points are applied through armor than are applied through traits. We can switch our traits pretty easily, but armor not so much.
I would be excited to see something like this added.
I really would like to see this in game.
Great Ideia! I support this totally
I just roled a mule to hold gear for my warrior, mesmer, and engineer (a lot for the engineer, I have 4 different builds I like to play depending on the phase of the moon and if it is tuesday or not)