GW2 mods can fuck it up their cock sucking asses – Sieg heil you nazi fuckers
When a “normal” NPC in game is found and attacked it takes damage and can also give damage. This is normal. For some DEs, like those which pop in the Pent/She corridor of Lost Shores, a large # of NPCs will appear but will be invulnerable to attack. In Pent this is not so bad as the NPCs are running to a set spot before they can be engaged. In She this IS an issue because spider spawns in areas which will become attackable seconds after the spawn.
The issue is – if you are close to spawn pt (not camping it) the spiders cannot be attacked but will pull you in and gank you before you can react. On occassion I have been pulled by one spider after another through their pile, used all my evades and escapes, and still end up dead.
Given we have no warning when a pop of this sort is going to pop this seems a bit flawed. I realize you don’t want people to simply camp the spawn pt, but likewise I would prefer not to be dead with a repair bill simply because the mob acts in this way and I happened to be in the area when it spawned.
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