Hello to all Dragon slayers !
If you care about EPIC dragon fights and if you want them to become even more epic, read this post add comment and give some feedback, so ArenaNet would notice and take this topic very seriously.
I was playing GW1 since Prophecies(7years+) and when i started with GW2 i am huge fan of dynamic events, but i was starting to question myself and wondering, why only few people like to keep fighting dragons after 3 attempts ? Why do they quite??
ArenaNet, so here are the questions.. If that would be my company, and if i would see so many unhappy players, i would start wondering, why:
a) Are our epic dragon fights really that bad?
b) Are our epic dragon fights to easy??
c) Aren’t they difficult enough ?
d) They don’t drop anything interesting to keep fighting them?
e) A little of each? Should we ask them what they think?
Are you one of those who slay dragon and say:" Oh that was all? That’s it, can’t be!?"
Than read all because i have lots to add:
In GW1 when you were fighting epic monsters or very hard opponents you were rewarded for every little drop of your effort, each try was difficult on own way, never the same, and we were keep killing them for over and over again!
What bothers me personally and many similar people that expected some more:
Skills / geo data/ mapping:
- Dragons shouldn’t let players come to close or under them, if they step on you, you should get push-back/knock-down effect, and fair amount of damage(because there is no dmg at the moment if dragon step on you) that would force people to move/dodge if dragon lift a foot, because many melee endurance is unused during fights .
- More all-over-area damage so people wouldn’t only stand there and shoot/swing 15 min and pick loot, people should be forced to move around in order to survive and put 15 min of epic earned battle, than again pick loot and feel like hero which saved the world!..
- Unpredictable spawn and loud dragon voice range to announce his/her incoming spawn where ever you are on map.
- Make visible dragon location on map ones you’ve discovered it, and put small icon on spawn place which would start softly glowing 15 min before spawn, and fully glow when he/she spawns.
Looting and drops:
- Decrease drop rate of all kind of items to maximum 4 items drop.
- Increase drop rate of green items to 1 or 2 per dragon kill.
(we don’t need 6 blue drops which we sell to merchant in next 30 seconds after battle) - Implement TOKENS!!! Dragons should drop special tokens from the chest each time you slay them (tokens should be none-trade-able between players/trade post/mail, some kind of anti-bot-protection), Items acquired later with tokens, would be possible to mail, trade, sell.
Some quick item possibilities would be:
~10 tokens = rare armor part
~40 tokens = exotic armor part
~100-150 tokens = Unique dragon weapon WITH UNIQUE-NONE ORDINARY SKIN!!!
Idea of Dragon weapons:
All the weapons would have special orb, which would also start glowing when Tyria’s dragon spawn in their color. Blue for Jormag, Purple for Shatterer, Dark red for Sunless.
If two dragons spawn colors would mix.Weapons would be sorted as legendary, they would be able to charge power.
Example: ShortBow
- Unique skin
- Damage base: 905-1000
- Sigil spot: (possible to apply dragon effect):
~2-5% possible to apply chill while hitting target (Jormag effect)
~2-5% possible to apply poison while hitting target(Sunless effect)
~2-5% possible to lightning strike while hitting target(Shatterer effect) - To enable or renew one this effect, you must last hit (last touch) dragon with legendary weapon. Staying and slaying the dragon to the end, will give you chance to charge your legendary. After dragons death you will be able to consume the power which will last 2 days, this would activate sigil and you’re now able to use chosen effect. To apply new effect, simple slay another dragon before or after expire, consume effect and your journey begins.
I’ve also notice there is no dragon slaying title.. which would be very nice:
New title available for dragon slaying would be:
- slaying dragon ~ 1 point
- slaying dragon + taking dragons soul to charge weapon ~ 3 points
Title acquired at 1000 points.
This is all just the idea what i was hoping for long time to see in any MMORPG, because all this things together would make people feel joy, excitement and even more epicness in within their bones, as they already do!. Please give me some feedback and comment. I’m sincerely hoping that ArenaNet would read this and hear us.
Always Loyal to Guild Wars since 05’
Lexira Aiserrion