Daily "Hot Zones" idea
It’s been suggested quite a few times
The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?
I suggested something like
- Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
- Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
- Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.
Time is a river.
The door is ajar.
It’s been suggested quite a few times
The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?
I suggested something like
- Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
- Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
- Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.
This! I love this idea a whole lot and would love to see it added.
Khan of The Burning Eden [TBE]
www.theburningeden.com
Could be something like Zaishen daily quest in GW1 it make lots of old place lively.
It’s been suggested quite a few times
The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?
I suggested something like
- Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
- Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
- Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.
I wish I could +1 this post until it forced ANet to look.