Daily "Hot Zones" idea

Daily "Hot Zones" idea

in Suggestions

Posted by: Itchen.8754

Itchen.8754

I feel that PvE especially lower level zones are under used.
I am pretty sure this has been said over and over and sorry if this idea has already gone through the “trials of the forums”.

Anyhow! My idea..

“Daily Hot Zones”
– As stated a Zone would be picked at random daily
-Said Zone would have double XP from events & kills
- Along with better loot and perhaps a “Token” to be gained from doing the events.
- Tokens would be used for vanity items and cosmetic goods.

That’s All I currently have on the idea.. short and sweet. I know its probably not the most elaborate idea to date but i personally think this idea of “Hot Zones” could bring people to old content and remove the “Cycle” of events like we had in Orr karma farming.

Feel Free to Burn me into the ground for a flaw in my plan etc.

Thank you for reading.

Daily "Hot Zones" idea

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s been suggested quite a few times

The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?

I suggested something like

  • Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
  • Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
  • Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.
Life is a journey.
Time is a river.
The door is ajar.

Daily "Hot Zones" idea

in Suggestions

Posted by: Raine Akrune.8416

Raine Akrune.8416

It’s been suggested quite a few times

The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?

I suggested something like

  • Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
  • Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
  • Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.

This! I love this idea a whole lot and would love to see it added.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

Daily "Hot Zones" idea

in Suggestions

Posted by: LONGA.1652

LONGA.1652

Could be something like Zaishen daily quest in GW1 it make lots of old place lively.

Daily "Hot Zones" idea

in Suggestions

Posted by: interpol.2397

interpol.2397

It’s been suggested quite a few times

The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?

I suggested something like

  • Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
  • Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
  • Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.

I wish I could +1 this post until it forced ANet to look.