Damage Meter

Damage Meter

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Posted by: Reystar.8703

Reystar.8703

A built in group damage meter would be an awesome feature that will make dungeons and events more challenging and more fun to play

Damage Meter

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Posted by: Vaske.2817

Vaske.2817

-NO….just NO! If buy fun you mean kicking people because they are not elitist no life nabs? Close this please <.<

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Posted by: Kloaked.5379

Kloaked.5379

-NO….just NO! If buy fun you mean kicking people because they are not elitist no life nabs? Close this please <.<

There are elitists in the game anyways bro.

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Posted by: Reystar.8703

Reystar.8703

-NO….just NO! If buy fun you mean kicking people because they are not elitist no life nabs? Close this please <.<

Lol you actually made me laugh bruv!

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Posted by: Disig.7169

Disig.7169

I’m with Vaske here. Voting “no, thank you.”

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Posted by: Reystar.8703

Reystar.8703

Seems like that people are not that competitive at all…

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Posted by: domxnik.1453

domxnik.1453

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

Anvixy- 80 Ranger

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Posted by: Xrage.4983

Xrage.4983

absolutely a must have. not just damage meter, also damage taken etc.. (like the wow recount, just perfect)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

A damage meter for theory-crafting i.e. not in use during dungeons? Sure.

But when it comes to dungeons, because there isn’t a guy standing there taking all of the heat, everyone has to focus on things other than damage as well.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Disig.7169

Disig.7169

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

You put it perfectly.

If your fun is proving how awesome your deeps are, you’re in the wrong game. Though I hear they are adding a ranking system in PVP, so I hope that solves the itch.

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Posted by: Isende.2607

Isende.2607

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

seconded, thirded, fourthed … anything else?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

seconded, thirded, fourthed … anything else?

Infinity plus oned.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Toxyn.9608

Toxyn.9608

WoW is that way —-——- >

Seriously. I wish more people played older MMOs so they could know that things such as Addons, Recount, Mounts, etc are not required to be successful in this genre.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Gummy.4278

Gummy.4278

They should change the name of those to kitten hat meters, cause when I did play wow the only time the thing was used, was to tell other people what someone else thought they was doing wrong ,which is the elitist way.

In wow that might have been ok, cause there where maybe only 2 or 3 talent trees you could choose from to maximize the damage output and really you could focus hardly into these talents knowing that a healer was there to wash your little hiney. But here its not like that, the talents are really open for the individual to play with to get something they like and will be useful in your survival, instead of what the few deem as the cookie cutter.

There are pvp area’s which are designed for competitiveness, you should go there to get that competitive feeling. Of course you might want to take my advice and key into some talents to keep ya butt alive. Because you will see rather quickly that, its not about doing the most damage, its about being able to take the most damage and live to tell the tale. Which I find is more useful in Pve area’s like dungeons as well.

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Posted by: Bogartan.2756

Bogartan.2756

a thousand times NO

shoo

Sorrow’s Furnace
{SN} Sentimental Nightmares
Darsveth, Warrior – Dexter Oliver, Thief

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Posted by: Iris.5918

Iris.5918

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

Well said.
Since there is no real trinity no one is supposed to be a pure DPS. A damage meter would only encourage people to go for high numbers instead of learning how to master their character’s profession.

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Posted by: domxnik.1453

domxnik.1453

No, this does not need to be in the game. The ability to stay alive in a dungeon is what we rate people by, not by what numbers they can do. I don’t see how this would add any challenge into the game other than a unwanted competition between players.

Making things more challenging and more fun involves improving the dungeons. We need more mechanics rather than the boss having a big health pool and a one shot skill. That’s what we’re missing, not a damage meter.

Well said.
Since there is no real trinity no one is supposed to be a pure DPS. A damage meter would only encourage people to go for high numbers instead of learning how to master their character’s profession.

That, and cause people to go full class cannon and die more than doing damage.

Anvixy- 80 Ranger

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Posted by: FalconFighter.9628

FalconFighter.9628

those are all possibly valid opinions
but the fact remains

the damage meter is a tool

tools can be used by used in different ways, by different people
elitists, noobs that think the only important thing is dmg, etc

just because a damage meter is introduced does not mean things do not “need more mechanics rather than the boss having a big health pool and a one shot skill”

why must it be one or the other? such thinking is fallacy

i second the motion for a damage meter

but first maybe we need a better combat log??
including options for condi dmg?
it would be nice with graphs and categories of damage type over time
and maybe an option for not just damage done (including aoes and random things that take 20k damage) but damage done to a specific target

the actual meter could be a read of a summation of different things from each player in your party

i don’t care about seeing other’s damage…
but i want to know mine!

on another note, what ever happened to that unkillable npc on pvp island in gw1? you give him all you got over 30 seconds or longer and he tells you your total damage and dps. that would be a good addition to have next to our training dummies/golems/targets

(edited by FalconFighter.9628)

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Posted by: Akame.1073

Akame.1073

no no no no no no no no hope its clear

Damage Meter

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Posted by: TheDaiBish.9735

TheDaiBish.9735

on another note, what ever happened to that unkillable npc on pvp island in gw1? you give him all you got over 30 seconds or longer and he tells you your total damage and dps. that would be a good addition to have next to our training dummies/golems/targets

This is what I suggested a bit further up:

A ‘damage meter’ for theorycrafting, but it isn’t used in dungeons.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Amadan.9451

Amadan.9451

yes graphic, statistics, numbers is all i want to see in an mmo… why see nice environment at all… i don’t want my eyes to be distracted from tics and dps numbers please! i need exactly to know how much dmg i can do… before i do it!

sarcasm here

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