Suggestion, introduce recount so people could learn their effectiveness and allow to increase their potential, letting them progress.
So I understand the logic about damage recount making people elitist. Yet I can never thought that as a bad case, in truth an mmo is suppose to be a game about character development, its not a single player rpg where you play for just fun, in mmo you need all the information at your disposal.
But regardless, lets do talk about what would happen if recount would be introduced, after I say my reasons for wanting it… How do you people feel about tanky/healing specs? My personal opinion is that a player is allowed to focus on supporting but just as long as he still contributes to damage. Healing gw2 is not rly a thing, a berserk will often take 6-7 hits just from auto attacks, its not really some thing you can consistently heal up, healing one shots even harder. Of course thats not the case if the people are running power/toughness/vitality, now they will only take 4k hits and have a nice health buffer to allow healing tick enough times to create some very effective health. But in truth, 5 berserker is probably the most defensive combination if every one is running it. The longer you take to do a fight the more damage you will end up taking. Ran 49 fractal with every one berserker (well… it was sort of ideal group… warriors and guardians…) and every thing died fast enough that I did not need to spare much survivability cooldowns while group still offered great support utility like blocks and blinds and stuff.
Now I have nothing against knight, or people who wanna try to min max their support only… But anyways, recount allows for so much. People will be forced to adapt play styles they might not enjoy to appear better on recount, I know. But in doing so they will become better players, basing your survivability on dodging and doing correct tactics should be the way this game works, and not about being able to survive the fail. You fail = you die = you learn = you have more fun.
I am also much in the support of recount because it would allow for people to do great research, mmo’s need theory crafting, they need ways for people to test things out to see how effective their unique builds are and many people know a lot of things don’t work as intended, 10% damage to undead and 10% less damage taken? Na brah, 10% more damage taken, wrong tooltip. Combat log is also horrible at actually showing what killed you.
Many people probs do love the idea of recount for many different reasons, though I assume many people will be way too afraid it will take a way peoples ability to play casually, forcing them in to game play types they would not enjoy, like going full berserk for “kitten meters”. But in truth, if people are aware that recount would prove them as useless players, high chance they are. Please, don’t debate the effectiveness of you healing skills or how many might stacks you grant with your staff. But do call tell me if I’m over the line with recount for other reasons, I do come off like an kitten I guess.
(edited by Ventrue.5731)