Damage vs. Loot Change

Damage vs. Loot Change

in Suggestions

Posted by: BlackIsleDragon.7516

BlackIsleDragon.7516

I propose a change in the way loot is assigned/awarded. Currently in any populated area, the more damage you do, the more/better loot you get. You are also required to be in a group to have a shot at anything. I would love to see this looked into and improved.

As it stands, being a condition necromancer, my only shot at any loot is to target the first mob I see and use Epidemic (while in a group). On champions I do not get much of anything and I have had agro more than once. When participating in events that take many people, you should get a chance at loot if you hit the mob 2 times (sometimes all anyone can do) or if you bring it to half solo. I do not have stats on mob HP, but if there are 20 people and player A is a condition spec and hits for 200, and player B that has a power build hits for 2000, Why should player A be penalized for hitting the target 3 times and Player B get a better chance at loot with one swing?

Unfortunately if more high end content are added, the population thins down per area. This is good for people that do not (or cant) run a power build but bad because now the event might not be able to be completed. In turn, it will make people search for where the “population” is doing events/farming.

I know I have not thought of everything and every scenario but this is from my experience.

Damage vs. Loot Change

in Suggestions

Posted by: DeadlySynz.3471

DeadlySynz.3471

I agree with this. I didn’t really notice a problem until I hit the Lost shores where I tend to find the group events going on. Sometimes even after 10 group events in a row, I have barely any loot, despite how much Dps i’m doing.

Case and point, our group ran across a veteran, well I came across it first, I drained about 1/4 of it’s health before the group caught up and finished it off, and I got nothing. Same thing, about 10 min later, I got about 25% of it’s health down, and again nothing.

I am a ranger who unloads the AoE whenever it’s necessary. I use the piercing arrows trait as to strike multiple targets if they are so gracious to line themselves up for me lol. I carry a shortbow as well when the situation calls for it.

Somebody mentioned about a smaller chest spawning after each wave is encountered, or perhaps a larger chest after each event that guarantees to spawn a minimum number of items.