Hi-
I would like to add a suggestion to make the difference between Damage and toughness to be more noticeable. What I mean by that is when I spec power + precision and condition damage or power + condition and crit damage vs power + precision and toughness or on the lines of that toughness will always win. There needs to be in my opinion more of a noticeable difference when I spec for damage vs when I spec in toughness.
When I have no toughness on mobs can take you out quick yet if your spec in all damage it doesn’t make a big enough difference meaning it forces you to spec in toughness unless you want to just die and I feel that shouldn’t be the case. If I spec for damage I should see a much larger increase of damage output then what I see due to the fact that I can’t take many hits.
This holds very true in world vs world you must spec in toughness or you will not live so you can’t just spec in all power and do more damage which I feel is a shame. I know the game is early on but I feel this balance needs to be fixed if I spec in all damage I should see a large increase just like when I spec in toughness for the defence. It is also the same in PvE that you almost need to spec toughness to live when facing more than 1 mob at the higher levels when you usually end up fighting 2 or 3 at a time (at least for casters).
-FC- Cookie Snatchers [MINE]
Manyme usee -80 mesmer current main
80 War, Ele, Guar, Rang, thief. 55 engi 16 necro