Currently, damage done to objects only scales with power. Precision, crit damage and conditions don’t do anything to increase your output against structures. This means that somebody in full PTV gear will do the same damage as somebody in full zerker gear, and somebody in full rampager gear will do less than both. This also makes most condition builds practically useless against them.
I assume that the combat mechanics are different for objects vs players since crits and conditions don’t apply to them.
I am guessing that a complete overhaul of this system is a pretty low priority, but could you make the following tweak to the damage calculation for objects:
Add up all offensive stats including Power, Precision, condition damage, prowess, and possibly condition duration, and use that number in place of Power in the damage formula. You’d obviously need to adjust the armor value or divide everything by some scaling factor to keep it roughly in line with current damage.
This will allow people who have given up survivability for offensive output to benefit from that investment, and also allow condition damage users to do damage to structures as well without trying to make the conditions actually hit the objects.