Dealing with bots in the simplest way possible

Dealing with bots in the simplest way possible

in Suggestions

Posted by: VakarisJ.5619

VakarisJ.5619

Currently, we have diminishing returns as a method of stopping bots, upsetting a good portion of the playerbase in the process. We all know that that won’t do, so I’ve decided to suggest a simple way of reducing the numbers, or outright elimination, of bots:

A test of humanity. There – that’s it. Instead of turning off drops every hour in the most ridiculous patterns and causing dedicated farmers grief, there should be some sort of a test, for the force guiding the character to prove their humanity.

As we all know, bots don’t quite have the intelligence to deal with some things, such as comprehending pictures. They ways of proving humanity may be to simply give a code for a user to enter from an unclear picture, simple QTEs (not the dreaded 1sec and you lose type), logical questions, even cleverly designed rhythm games. A humanity test could even be a random of the mentioned every time, making it even harder for botters to bypass.

Characters stuck on such a test, without being AFK prior, should be suspended and evaluated – it would certainly help fend off the botting issues and I doubt it would be difficult to implement, looking back at how diminishing returns works…