Dealing with favoritism
Deal with favoritism: Dont join parties that do so!!
It’s total bullkitten, all classes can do good, and if your lucky you can get a full 1 minute advantage (but then again you can loose it cause the player is crap and you could have gotten the class thats not favourable)
I dont think any mechanic can cure stupidity. Parties are as good as the player. The love or unlove for a class comes mainly from the kind off players that is atracked to the class. (often rangers are played by players who like a fluffy pet, thats perfectly fine but not a good motive to play that class, that doesnt mean the class can be awesome, I know they can be and often are!).
So if the so called elitists (actually crappy players that dont know a lot) cant find party’s anymore the favorism will die out cause there is no real need.
Arise, opressed of Tyria!
“Sorry, we can’t take any more warriors because I’m already our warrior.”
It’s not as bad a situation as a group not being able to set out for a dungeon because they don’t have a healer, or because they won’t take a ranger to fill out their group, but…It’s not an ideal solution.
I’m only looking at dungeons, because otherwise, in PvE, anyway, no one cares about party composition, because you don’t need an optimal party anywhere else. You don’t strictly need an optimal dungeon group, either, and there’s really no way to “legislate” friendliness among players who want to play optimally. Only real way to improve that is to balance the classes better, which is a work-in-progress.
One of my favorite things about GW2 is the ad-hoc grouping in the open world, where it’s easy to cooperate with other players on the spur of the moment and for as long as you happen to be in the same area, without the logistical overhead or rules of forming (and constantly re-forming) an actual party. So my gut reaction to any major party mechanic that doesn’t work for ad-hoc groups is strongly negative.
I’ve also found that many people are currently willing to run a group with almost any combination of professions; offering major perks for mixing classes might make people unwilling to accept duplicate classes in their groups, even incidentally, which I think would be a headache. I remember forming parties in GW1 where everyone wanted exactly 2-3 healers in every group; I’m not eager for an encore.
Also, your example perks are crazy big.