Dealing with spys in WVW

Dealing with spys in WVW

in Suggestions

Posted by: Yussef.2074

Yussef.2074

Suggestion: Please prevent a blocked player from seeing the text you type (rather then just the text he/she types) and prevent that player from seeing your tag if you are a commander.

On my server we are plagued by a spy. It’s incredibly obvious: he logs into the starting point, never moves, and everywhere we go Zergs show up at the same time or even before we get there so. He will have no information if a commander in charge can block him. Of course he can still move around with the zerg and report but we have at least forced someone to actually play him rather then allowing an enemy player to play on his own side while spying.

The biggest downside to this I can see is commanders being a little too paranoid and overusing it. I think the system still works though because if you block someone and keep having issues it’s an indication you were wrong. Furthermore commanders that get too paranoid become the ones people don’t follow, and the more rational ones get those followers.

Dealing with spys in WVW

in Suggestions

Posted by: Bismuth.3165

Bismuth.3165

then go get your own spies, show them a taste of their own medicine…

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over