Death penalty (aka broken armor)

Death penalty (aka broken armor)

in Suggestions

Posted by: Chyanne Waters.8719

Chyanne Waters.8719

I understand this is not guildwars, it is guildwars2 and that is fine. One thing that made things go smoother in guildwars was the ability to gain moral boosts. For those who do not know what that did a moral boost gave you more health and energy after you killed a boss. A person could have up to 10 moral boosts over their regular health and energy. Moral boost also could bring you back from having lower health. The lowest health and energy was when you were 60 death points. With moral boosts that can be raised back up. It could also be raised up with kills, but could not be raised past your normal hp and energy. Only time it would raise past normal was by killing a boss or bosses.

Now here is my suggestion and it should be world wide including dungeons. Since the dungeons now will not allow someone to rez at waypoints give the team if you are on one a moral boost for killing a boss which include named, champions, and veterans. That moral boost should always give one of two things either a resurect orb, or a repair kit. This can be directly from the boss killed included with other things maybe in one of those packs instead of the liquid karma.

Also killing normal foes after so many are killed the same thing should happen on the last one killed on that number the orb or repair kit should drop this can be only if armor is damaged say kill 50 foes to get it. This will be soul bound so to speak. That way if someone changes professions they will have to start over with it.

Just a couple ideas to look at thanks for reading

Death penalty (aka broken armor)

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I don’t think we really need anything like that in GW2. It worked well in GW1 because it would reset every time you went back into a city and there was no repairing in GW1. However, unless they removed repairing in GW2 and had it on a timer, it has no place.

There are more then enough npc’s that allow you to repair your gear throughout the game there is no excuse to ever actually get broken armor. As for ress orbs again there is really no need for them. If Anet are removing the ability to res at a WP during combat, allowing people to get high amounts of res orbs easily would completely go against what they’re doing as people would just farm res orbs just so they can get back up when they die in dungeons.