I would like to ask if the purpose were implemented delay animation skill’s? or perhaps could be glad to do something with it because I did not admit that it is very annoying when you roll the fight and I’s second delay in response after pressing skill. It kinda does not fit into the concept of a dynamic struggle to GW, because it kills the player’s reaction time and its ability to respond quickly, and thus the pleasure of entertainment. How many times seeing that my opponent is running and I click almost instinctively to bottoming skill and wants to at that moment I walked in, and after a while it turns out the by clicking the skill 2 or 3 times jump (Thief-heartseeker skill) a few meters behind or in front of goal because I’m scared that I will do missclick, thus causing unnecessary loss of initiative. You can do something about it, whether that was the intention?
Best Regards