Depth-Key to Good PvP (3 points)

Depth-Key to Good PvP (3 points)

in Suggestions

Posted by: Deified.7520

Deified.7520

Hello,

So I’ve been taking a break from the game for a while now, and I saw you were working on new game modes and what not, setting up for a reveal around Jan. So I’ll try doing the format for good suggested by a dev. First paragraph is what I am suggesting. The sentence between the number and the (-) is ways to accomplish this suggestion followed by reasoning.

So what I’m suggesting is to increase the depth in combat. I don’t believe the problem lies in lack of game modes, but rather how players fight one another. Here are a few ways to do that

1. Increase punishment for misuse of skills – Right now many many skills have little to no CD, little to no cast times, AoE, and are very good. This setup is decreases punishment for misuse of skills by a ton. What does this do to the game? Makes it so players really don’t have to think as much during combat and also increases viability of spamming.

2. Reduce AoEs- AoEs create skill animations, clog up the screen, and again make combat less depth. When you are less aware of a players position and instead are just worried about being in the general radius of players (which you are about 80% of the time in spvp) the players again dont really have to think as much during combat. Combined with #1 it makes for some pretty lame combat.

3. Uncounterable Skills- Nothing makes a player more made than skills that they can’t counter via mechanics in game. In combat stealth, invurnablities, evades are the three big dogs. Its ok to have one of those, but you have all 3. Some classes have 2 or 3 of them at the same time. Again, takes away from the combat depth and kind of kills the combat overall. Players don’t like sitting there thinking there is nothing they can do.

Those I think are the three major flaws to the games current comabt. I think when you introduce the new game modes and keep the current combat balance