[Detailed Suggestion] WvWvW - Spread out through incentive.

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: Creaky.8596

Creaky.8596

Please feel free to elaborate upon this idea, I will do my best to make as much sense of it with as little words as possible.
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I personally feel that there should be some sort of incentive to spread things out a little bit more in WvWvW, to promote smaller groups of say 5,10 or even 15 players. Not everyone is in a large guild nor does everyone enjoy a sea full of spells, 100 people thick. I believe that as long as there is a reward and it can be made interesting, people will certainly enjoy it. Adding diversity to WvWvW only gives players more strategic options as well.

Here is the suggestion
-Allow players to steal supplies from enemy Dolyaks.
This would encourage the team that holds the supply camp to actually protect the Dolyaks on their paths of travel. This could even have some sort of reward to the guild that has claimed that supply camp. This even persuades players to upgrade the supply caravans instead of just capping them and moving on to the nearby keep.

This would encourage the opposing team to use tactics such as diversions, distractions, and flanking maneuvers in hopes to steal as many (or as little) supplies from the caravan as possible before reaching the destination. By stealing supplies they hurt the enemy stonghold(s) directly and allow the robber a chance to bring some much desired resources to the nearest keep.

The Mechanics
-When players are running with the 10 supply that they stole from the Dolyaks, characters have a crate in hand, remain unable to attack enemies, and walk 10% slower. If they want to attack, they have to drop the crate first. This encourages bodygaurds for the ‘runners’ as they won’t get far without protection (Anyone here play Pirates vs Vikings vs Knights on Steam?… it’s kind of like that).

To prevent malicious players from immediately building something just to waste the resources once they have stolen supplies, the runners cannot use the 10 supply to build anything. It must make it to a keep.

EXAMPLE :
If a team of 5 run in and only 2 steal supplies, the other 3 would (ideally) protect them all the way back to base. This even adds a new risk : reward type scenario where that group of 5 could potentially get 50 supplies, if they are all confident in making the run with no protection all the way back to the nearest keep. The ‘runners’ should be rewarded somehow for bringing supplies to a keep or camp that needs it.

If the defending team kills a ‘runner’ they should get some sort of bonus for having to leave the Dolyak slightly more vulnerable during that period of time whilst chasing down the enemy. When the supply is dropped, it needs to be picked up a returned to the Dolyak, otherwise the Dolyak will remain lower on supplies by the time it gets to base. When the supply is dropped it can be picked back up again by a nearby teammate (Think Keg Brawl, I’ll let ArenaNet decide if players can pass the supplies around from player to player too )

Thank you for reading and please feel free to build upon my idea.

I bring this suggest mostly to spread things out more but I also think that there is a certain bit of excitement that everyone experiences when stealing from the enemy. It’s that, "I stole the flag!!! running!!! running!!! Protect me!!! " type feeling, that feels so good.

I hope to see some player feedback, for better or for worse.

Thanks again.

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: Slaven.3721

Slaven.3721

+1. It would add a whole new concept to WvW. I think badges of honor would be a good reward but that’s me.

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: Dragoon.9536

Dragoon.9536

I like this idea would give a whole new meaning of sneak attack supply and able to upgrade stuff that doesnt have steady supply (capping/capping/capping) My only thoughts on this is that they need to deal away with the Cross sword oh look its getting attack. another solution is to allow players take supply off of dead bodies to increase their pool of supply. Like this 10Max+ lootable supplies.

if id like to add another suggestion is during the jumping puzzle in WvW is that if you are in there for more then an hour lap in game time then ghosts start appearing and ravages your soul and of course this reset every 24 hr mark i mean cmon now aer u really gonna stay in ther for an hour just to complete the puzzle the least amoutn of time i saw was 30 min and that was with so much failing and falling.

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: Maddeth.5893

Maddeth.5893

This already kind of happens. Killing a Doleyak can yield supply when looted.

Even if you do not loot, killing them loses them that supply anyway.

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: frederion.5082

frederion.5082


-When players are running with the 10 supply that they stole from the Dolyaks, characters have a crate in hand, remain unable to attack enemies, and walk 10% slower.

+1 it is a good idea

[Detailed Suggestion] WvWvW - Spread out through incentive.

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Posted by: Creaky.8596

Creaky.8596

Thanks guys.

@Slaven
Badges or Influence. would work fine.

@Dragoon
Please don’t post your own ideas in others suggestion threads. Not cool.

@Maddeth
Killing them would still be an option but then the supplies would be lost. It would be nice to have an alternative way to play so that stealing the supplies can be used to benefit your team.

@frederion
Thank you.