Detailed Trait Descriptions + Other UI Pieces
Ranger (~13% of traits do not have detailed descriptions)
Malicious Training: Increases duration for conditions applied by your pets.
Eagle Eye: Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%.
Sharpened Edges: Chance to cause bleeding on critical hits.
Carnivorous Appetite: Pets gain health on critical hits.
Expertise Training: Pets deal extra condition damage.
Empathic Bond: Pets periodically take conditions from you.
Concentration Training: Boons applied by your pets last longer.
Compassion Training: Pets heal for more.
Commanding Voice: Pet skills (F2) recharge faster.
Natural Healing: Your pets have natural health regeneration.
Mesmer (~10% of traits do not have detailed descriptions)
Halting Strike: Deal damage when interrupting a foe.
Far-Reaching Manipulations: The range of your manipulation skills is increased.
Protected Mantras: Increases armor while casting mantras.
Duelist’s Discipline: Increases pistol attack range for you and your illusions. Reduces recharge of pitol [sic] skills by 20%.
Compounding Celerity: Move faster for each active illusion.
Temporal Enchanter: Glamour skills last longer.
Restorative Mantras: Heal allies when you cast a mantra.
Restorative Illusions: Heal a small amount when you shatter illusions.
Necromancer (~9% of traits do not have detailed descriptions)
Parasitic Bond: Gain life whenever you kill something.
Spectral Attunement: Spectral skills have longer durations and grant life force on use.
Greater Marks: Increases area of marks and marks become unblockable.
Vampiric: Siphon health whenever you hit a foe.
Transfusion: Life Transfer heals nearby allies.
Deathly Invigoration: Heal in an area when you leave death shroud.
Vampiric Rituals: Wells also siphon health every time they pulse.
Thief (~8% of traits do not have detailed descriptions)
Mug: Deal damage when stealing.
Patience: Regain initiative faster while in stealth.
Shadow’s Rejuvenation: Regenerate health while in stealth.
Feline Grace: Dodging returns some of the endurance used.
Assassin’s Reward: Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Long Reach: Increases the range on stealing.
Elementalist (~5% of traits do not have detailed descriptions)
Sunspot: Inflict damage at your location when you attune to fire.
One with Fire: Flame Barrier’s chance to burn foes goes up the longer you are attuned to fire.
Soothing Mist: Regenerate health while attuned to water.
Blasting Staff: Area attacks with staff are larger.
Engineer (~4% of traits do not have detailed descriptions)
Rifled Barrels: Improves rifle, pistol, harpoon gun, and elixir gun range.
Autotool Installation: Turrets are self-repairing.
Elixir-Infused Bombs: Bomb explosions heal allies.
Other UI Inconsistencies
1. Some signets do not show a buff icon consistent with other ones. There may be more than the couple examples I give – I have simply not tested much (though I assume there is a couple). Again, same logic for fixing… inconsistencies that catch the eye and so forth.
- Elementalist Signet of Restoration does not appear with same icon (does not have blue color) and does not appear with square outline as most signets do.
- Ranger Signet of the Hunt does not appear with square outline as most signets do.
2. Traits that affect skills do not update their description
This really deserves its own thread, but will tack on here for now as we are talking about traits. Skill descriptions do not currently update based on selected traits that may affect them (except cooldown reductions). For example, my damage numbers going up because I have a trait that increases damage by x% for that weapon. Or it lists the icon and and info for cripple, because the skill now causes a cripple.
(edited by Damarus.5938)