Detailed Trait Descriptions + Other UI Pieces

Detailed Trait Descriptions + Other UI Pieces

in Suggestions

Posted by: Damarus.5938

Damarus.5938

The purpose of this suggestion is to highlight that some traits across all classes, do not include specific detailed (mostly numerical) information about the traits effectiveness whereas the majority of traits do.

Example Good Trait Description
Fiery Wrath – You will do 10% more damage against burning foes.

Example Bad Trait Description
Stick and Move: Get a damage bonus when endurance is not full.

It should say “Get a 3% damage bonus when endurance in not full”.

Trait description inconsistencies do not give players the feeling of trust – not knowing exactly what the full impact from the trait is makes it a bit harder to judge if it is working correctly when trying to view its effect, instilling a thought that the trait may not totally be working. Combine with this with the public knowledge that some classes have a number of traits that are not working, it really makes players, especially casual folks, have a harder time making a build.

Below is a list of traits by profession that do not have detailed descriptions, along with the % of their total traits in which their descriptions do not have details (to see some of the worst offenders).

Caveats

  • Some skills scale with level. Usually those traits specify “up to x number”, which is fine solution for these traits, as it gives a relative number for users to compare to the max vs. their current level.
  • I understand that some of these descriptions have more difficult details to outline. In addition to my last bullet point, some scale with stats (mostly in the scenario of healing power). I’m not suggesting what the middle group is between no details and a gross amount of details, just that there should be one.
  • Some of the skills that have somewhat detailed descriptions could use more, I’m not calling those out here. Only the worst offenders.
  • Some that grant multiple stacks of boons/conditions do not call it out. I’m not included those out here. That would, however, increase the list and should be improved as well.

Guardian (~20% of traits do not have detailed descriptions)
Symbolic Power: Increases damage of symbols.
Zealous Blades: Greatsword attacks heal you.
Radiant Power: Deal more damage to foes inflicted with conditions.
Perfect Inscriptions: Signet passive effects are improved.
Altruistic Healing: Applying a boon to allies heals you.
Monk’s Focus: Using a meditation skill heals you.
Selfless Daring: The end of your dodge roll heals nearby allies.
Elusive Power: Deal more damage at low endurance.
Writ of Exaltation: Symbols are larger.
Pure of Heart: Aegis heals on removal.
Writ of Persistence: Symbols last longer.
Writ of the Merciful: All symbols heal allies.
Power of the Virtuous: Deal extra damage for each boon you have.
Elite Focus: Elite skills last longer.

Warrior (~13% of traits do not have detailed descriptions)
Reckless Dodge: Damage foes at the end of a dodge roll.
Building Momentum: Burst skills restore endurance.
Stick and Move: Get a damage bonus when endurance is not full.
Powerful Banners: Banners do damage when summoned.
Adrenal Health: Regenerate health based on adrenaline level.
Vigorous Return: Increases health on rally.
Stronger Bowstrings: Increases longbow range.
Vigorous Shouts: Shouts heal.
Warrior’s Sprint: Run faster while wielding melee weapons.
Adrenal Reserves: Burst skills cost less.

Member of Knights Templar [KT] – http://knights-templar.com

Detailed Trait Descriptions + Other UI Pieces

in Suggestions

Posted by: Damarus.5938

Damarus.5938

Ranger (~13% of traits do not have detailed descriptions)
Malicious Training: Increases duration for conditions applied by your pets.
Eagle Eye: Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%.
Sharpened Edges: Chance to cause bleeding on critical hits.
Carnivorous Appetite: Pets gain health on critical hits.
Expertise Training: Pets deal extra condition damage.
Empathic Bond: Pets periodically take conditions from you.
Concentration Training: Boons applied by your pets last longer.
Compassion Training: Pets heal for more.
Commanding Voice: Pet skills (F2) recharge faster.
Natural Healing: Your pets have natural health regeneration.

Mesmer (~10% of traits do not have detailed descriptions)
Halting Strike: Deal damage when interrupting a foe.
Far-Reaching Manipulations: The range of your manipulation skills is increased.
Protected Mantras: Increases armor while casting mantras.
Duelist’s Discipline: Increases pistol attack range for you and your illusions. Reduces recharge of pitol [sic] skills by 20%.
Compounding Celerity: Move faster for each active illusion.
Temporal Enchanter: Glamour skills last longer.
Restorative Mantras: Heal allies when you cast a mantra.
Restorative Illusions: Heal a small amount when you shatter illusions.

Necromancer (~9% of traits do not have detailed descriptions)
Parasitic Bond: Gain life whenever you kill something.
Spectral Attunement: Spectral skills have longer durations and grant life force on use.
Greater Marks: Increases area of marks and marks become unblockable.
Vampiric: Siphon health whenever you hit a foe.
Transfusion: Life Transfer heals nearby allies.
Deathly Invigoration: Heal in an area when you leave death shroud.
Vampiric Rituals: Wells also siphon health every time they pulse.

Thief (~8% of traits do not have detailed descriptions)
Mug: Deal damage when stealing.
Patience: Regain initiative faster while in stealth.
Shadow’s Rejuvenation: Regenerate health while in stealth.
Feline Grace: Dodging returns some of the endurance used.
Assassin’s Reward: Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Long Reach: Increases the range on stealing.

Elementalist (~5% of traits do not have detailed descriptions)
Sunspot: Inflict damage at your location when you attune to fire.
One with Fire: Flame Barrier’s chance to burn foes goes up the longer you are attuned to fire.
Soothing Mist: Regenerate health while attuned to water.
Blasting Staff: Area attacks with staff are larger.

Engineer (~4% of traits do not have detailed descriptions)
Rifled Barrels: Improves rifle, pistol, harpoon gun, and elixir gun range.
Autotool Installation: Turrets are self-repairing.
Elixir-Infused Bombs: Bomb explosions heal allies.

Other UI Inconsistencies
1. Some signets do not show a buff icon consistent with other ones. There may be more than the couple examples I give – I have simply not tested much (though I assume there is a couple). Again, same logic for fixing… inconsistencies that catch the eye and so forth.

  • Elementalist Signet of Restoration does not appear with same icon (does not have blue color) and does not appear with square outline as most signets do.
  • Ranger Signet of the Hunt does not appear with square outline as most signets do.

2. Traits that affect skills do not update their description
This really deserves its own thread, but will tack on here for now as we are talking about traits. Skill descriptions do not currently update based on selected traits that may affect them (except cooldown reductions). For example, my damage numbers going up because I have a trait that increases damage by x% for that weapon. Or it lists the icon and and info for cripple, because the skill now causes a cripple.

Member of Knights Templar [KT] – http://knights-templar.com

(edited by Damarus.5938)