Detecting default audio device changes in Windows client?

Detecting default audio device changes in Windows client?

in Suggestions

Posted by: AveryFarman.2973

AveryFarman.2973

Right now, the Windows client does not detect default audio device changes – if, for example, I started the Guild Wars 2 client in Windows 7 while my default audio device was set to my USB headphones, and then used the Playback tab from the Sound dialog box in Windows 7 to switch the default audio device to my speakers, the Guild Wars 2 client continues to use my USB headphones as its playback device.

My suggestion is that the Guild Wars 2 client for Windows should either detect when the default audio device has changed (say, keep an eye out for WINMM_DEVICECHANGE), and use the appropriate default audio device, or provide an option in the Options dialog to specify an audio device to be used by Guild Wars 2.

Detecting default audio device changes in Windows client?

in Suggestions

Posted by: Pandemoniac.4739

Pandemoniac.4739

Actually, most games don’t detect it and I’m sorta thrilled that all I have to do to switch to my headphones in GW2 is go into options. Every other game, I have to exit out and restart.

I guess I’m a little confused about why you can’t select your device from the drop down. Is there a bug or something specific to your set up?

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