Different Levels of "Commander Tag"
This is something i -and others i know- feel its missing. We do guild events in WvW with a group ranging between 15-40 people and it would be perfect to have a “guild icon” that the leader can toggle on.
I’m not quite sure yet if i like the larger party ideas with commander icon, since as larger groups its quite nice to have smaller parties of 5. It gives advantage when splitting up for taking camps of doing supply runs in the middle of a siege.
I would rather support a special guild icon that only the members of your guild can see. The guild leader could then specify what guild rank is allowed to toggle on the guild icon. That functionality within the guild can then be achieved by buying it from influence points.
my stream: http://twitch.tv/Para_Streaming
All names start with Para
WvW is not about small parties. Never has been, never will be.
So shines a good deed in a naughty world.
- William Shakespear
WvW is not about small parties. Never has been, never will be.
You’re right, cause it takes 40+ people to take a tower or a camp, right? /facepalm
When are people going to learn, that there is more to WvW than just zerging every target. Do you honestly think that a real life war is won by ground troops alone? If you do, you are sadly mistaken. The same tactics apply to WvW, that a small strike force can easily accomplish as much, if not more than the zerg can.
Regardless of what you think of the WvW being about the zerg, my suggestion stands, and I’m sure there are others out there that would happily pay to have a tag that can be toggled on so that only party members see it, not the whole map. Honestly, it’s the only reason I refuse to get the commander book right now.
As for guild only, I would prefer if it wasn’t guild only, as we are a smaller guild that has alliances with other guilds. The lead dev just recently said that with smaller guilds, they would like to promote alliances like we have with other smaller guilds, and this is yet another way they can advance that idea.
Would be nice if they would find a nice solution that fits all of us, its hard to do so though. For every solution there will be people complaining.
And Nels the Cornwhisperer, if you really believe that then you’ve never been part of some good coordination in WvW
my stream: http://twitch.tv/Para_Streaming
All names start with Para
This is something i -and others i know- feel its missing. We do guild events in WvW with a group ranging between 15-40 people and it would be perfect to have a “guild icon” that the leader can toggle on.
I would rather support a special guild icon that only the members of your guild can see. The guild leader could then specify what guild rank is allowed to toggle on the guild icon. That functionality within the guild can then be achieved by buying it from influence points.
Agree completely. Either a “guild commander” upgrade or allow current commanders to “hide” the pin AND still retain all the functions of the squad. There is simply NO support for multiple groups to coordinate in game without putting up a pin that attracts everyone in the zone.
Sometimes we actually want to do guild events with only our guild. It would be nice to have a grouping system that allows us to do that better.
Would be nice if they would find a nice solution that fits all of us, its hard to do so though. For every solution there will be people complaining.
And Nels the Cornwhisperer, if you really believe that then you’ve never been part of some good coordination in WvW
After checking his post history, I think he’s a suggestion forum troll. He tends to have negative comments towards everyone’s suggestions, and seems to troll quite a few posts per day.
Think of this….
Guild Missions – No support for multiple private guild groups or events. Popping the pin invites everyone to your guild event.
WvW changes – Orange swords won’t show now for less than 25 people. Yet we have no way to control how many people join using a commander and squad system. Forced to run as seperate groups using 3rd party voice.
They are making changes and adding content that require multiple groups to organize without giving us the tools to do it properly. I sure hope they add something in the WvW patch…
Think of this….
Guild Missions – No support for multiple private guild groups or events. Popping the pin invites everyone to your guild event.
WvW changes – Orange swords won’t show now for less than 25 people. Yet we have no way to control how many people join using a commander and squad system. Forced to run as seperate groups using 3rd party voice.
They are making changes and adding content that require multiple groups to organize without giving us the tools to do it properly. I sure hope they add something in the WvW patch…
100% agree on this. Was checking over the Guild Puzzle event, and oddly enough, it requires 6 or more (according to the description) to complete the event. 6 or more? That’s odd, groups are only allowed to add 5, so why 6? That being said, it’s another cry for PLEASE update the commander choices to allow smaller groups and private groups.
The more we have done the guild events, with 8-12 people, the more my guild (and alliance guild) have brought this idea up. I really would like to see party sizes larger than 5 (but not needing a commander title, nor wanting a public icon on the map), even if it means purchasing a title, book, item, etc. to obtain this ability.
Even better, now that I think of it, add the ability into guilds, since this is where it would technically be used:
Politics Level I : Group size can be 5 players, as it is now, but see a leader marker on the map.
Politics Level 2: Increase group size to 7 players.
Politics Level 3: Increase group size to 10 players.
Politics Level 4: Increase group size to 15 players.
Politics Level 5: Increase group size to 20 players.
All of these could be setup to work with guild members only being able to see the leader on the map, so that it’s not the same as a commander tag.