Different Levels of "Commander Tag"

Different Levels of "Commander Tag"

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Many times, we as a smaller group in WvW are forced to leave a few out of the main group (we get 6-8 sometimes). That being the case, we have to split into 2 parties, and it’s harder to manage them this way.

The idea of the commander tag isn’t really something any of us want to entertain, as we don’t want to spend the money to be followed by others expecting us to lead our WvW server to victory. We still want to remain a little more private, but with a slightly larger party.

My suggestion is offer multiple levels of the commander tag, such as military titles (Sergeant, Lieutenant, General, etc.) and each level would provide something along the lines of the following:

Level 1) <insert title here> can lead a party of 10 people, costs 20g, and does not display icon publicly, only displays to those in the party.

Level 2) <insert title here> can lead a party of 25 people, costs 40g, and gives a choice of displaying the icon publicly or not.

Level 3) <insert title here> can lead a party of 40 people, costs 60g, and gives a choice of displaying the icon publicly or not.

Level 4) Commander Title as it is now. 100g and when turned on, displays publicly.

I’m sure there are many others that would like to see this implemented. Even if the costs were more than I listed, I would most likely still like to see it implemented. The key part being able to publicly NOT display the icon, but have a larger party, and all in the party see the icon.

Different Levels of "Commander Tag"

in Suggestions

Posted by: ZStefanovic.2475

ZStefanovic.2475

This is something i -and others i know- feel its missing. We do guild events in WvW with a group ranging between 15-40 people and it would be perfect to have a “guild icon” that the leader can toggle on.

I’m not quite sure yet if i like the larger party ideas with commander icon, since as larger groups its quite nice to have smaller parties of 5. It gives advantage when splitting up for taking camps of doing supply runs in the middle of a siege.

I would rather support a special guild icon that only the members of your guild can see. The guild leader could then specify what guild rank is allowed to toggle on the guild icon. That functionality within the guild can then be achieved by buying it from influence points.

Former [FURY] – Farming Orr since 1802
my stream: http://twitch.tv/Para_Streaming
All names start with Para

Different Levels of "Commander Tag"

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

WvW is not about small parties. Never has been, never will be.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Different Levels of "Commander Tag"

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

WvW is not about small parties. Never has been, never will be.

You’re right, cause it takes 40+ people to take a tower or a camp, right? /facepalm

When are people going to learn, that there is more to WvW than just zerging every target. Do you honestly think that a real life war is won by ground troops alone? If you do, you are sadly mistaken. The same tactics apply to WvW, that a small strike force can easily accomplish as much, if not more than the zerg can.

Regardless of what you think of the WvW being about the zerg, my suggestion stands, and I’m sure there are others out there that would happily pay to have a tag that can be toggled on so that only party members see it, not the whole map. Honestly, it’s the only reason I refuse to get the commander book right now.

As for guild only, I would prefer if it wasn’t guild only, as we are a smaller guild that has alliances with other guilds. The lead dev just recently said that with smaller guilds, they would like to promote alliances like we have with other smaller guilds, and this is yet another way they can advance that idea.

Different Levels of "Commander Tag"

in Suggestions

Posted by: ZStefanovic.2475

ZStefanovic.2475

Would be nice if they would find a nice solution that fits all of us, its hard to do so though. For every solution there will be people complaining.

And Nels the Cornwhisperer, if you really believe that then you’ve never been part of some good coordination in WvW

Former [FURY] – Farming Orr since 1802
my stream: http://twitch.tv/Para_Streaming
All names start with Para

Different Levels of "Commander Tag"

in Suggestions

Posted by: Ahmrill.7512

Ahmrill.7512

This is something i -and others i know- feel its missing. We do guild events in WvW with a group ranging between 15-40 people and it would be perfect to have a “guild icon” that the leader can toggle on.

I would rather support a special guild icon that only the members of your guild can see. The guild leader could then specify what guild rank is allowed to toggle on the guild icon. That functionality within the guild can then be achieved by buying it from influence points.

Agree completely. Either a “guild commander” upgrade or allow current commanders to “hide” the pin AND still retain all the functions of the squad. There is simply NO support for multiple groups to coordinate in game without putting up a pin that attracts everyone in the zone.

Sometimes we actually want to do guild events with only our guild. It would be nice to have a grouping system that allows us to do that better.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Different Levels of "Commander Tag"

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Would be nice if they would find a nice solution that fits all of us, its hard to do so though. For every solution there will be people complaining.

And Nels the Cornwhisperer, if you really believe that then you’ve never been part of some good coordination in WvW

After checking his post history, I think he’s a suggestion forum troll. He tends to have negative comments towards everyone’s suggestions, and seems to troll quite a few posts per day.

Different Levels of "Commander Tag"

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Posted by: Ahmrill.7512

Ahmrill.7512

Think of this….

Guild Missions – No support for multiple private guild groups or events. Popping the pin invites everyone to your guild event.

WvW changes – Orange swords won’t show now for less than 25 people. Yet we have no way to control how many people join using a commander and squad system. Forced to run as seperate groups using 3rd party voice.

They are making changes and adding content that require multiple groups to organize without giving us the tools to do it properly. I sure hope they add something in the WvW patch…

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Different Levels of "Commander Tag"

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Think of this….

Guild Missions – No support for multiple private guild groups or events. Popping the pin invites everyone to your guild event.

WvW changes – Orange swords won’t show now for less than 25 people. Yet we have no way to control how many people join using a commander and squad system. Forced to run as seperate groups using 3rd party voice.

They are making changes and adding content that require multiple groups to organize without giving us the tools to do it properly. I sure hope they add something in the WvW patch…

100% agree on this. Was checking over the Guild Puzzle event, and oddly enough, it requires 6 or more (according to the description) to complete the event. 6 or more? That’s odd, groups are only allowed to add 5, so why 6? That being said, it’s another cry for PLEASE update the commander choices to allow smaller groups and private groups.

Different Levels of "Commander Tag"

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

The more we have done the guild events, with 8-12 people, the more my guild (and alliance guild) have brought this idea up. I really would like to see party sizes larger than 5 (but not needing a commander title, nor wanting a public icon on the map), even if it means purchasing a title, book, item, etc. to obtain this ability.

Even better, now that I think of it, add the ability into guilds, since this is where it would technically be used:

Politics Level I : Group size can be 5 players, as it is now, but see a leader marker on the map.
Politics Level 2: Increase group size to 7 players.
Politics Level 3: Increase group size to 10 players.
Politics Level 4: Increase group size to 15 players.
Politics Level 5: Increase group size to 20 players.

All of these could be setup to work with guild members only being able to see the leader on the map, so that it’s not the same as a commander tag.