Different PvP types

Different PvP types

in Suggestions

Posted by: InTraining.4712

InTraining.4712

To increase the enjoyment level and longevity of sPvP, different PvP types should be added. Guild Wars 2’s PvP would be exponentially better if the game types cycled between variations of Capture the Flag, Relic Runs, Team Deathmatch, and Annihilation (with there being 3 or 5 rounds a match, each round ending when the other team is completely wiped). This King of the Hill type of gameplay is just fine…for a certain amount of time. I find myself being completely drained of any fun after a few rounds of playing the same game type, cycling through the same four maps, every day.

The game is in a downward spiral, and needs some serious change to save it. Guild Wars 2 may have sold many copies, sure, but copies sold =/= current people playing. Both PvP and PvE are dying, and dying fast. I know this couldn’t be immediately implemented as different game types means different maps to accommodate them, but I don’t understand why this wasn’t included at launch. This change, in conjunction with the thread suggesting bringing back UW and FoW—or something similar to them—could bring back the players and make Guild Wars 2 a viable permanent MMO home.

Different PvP types

in Suggestions

Posted by: Firelysm.4967

Firelysm.4967

Better game choices would be like old GW1 modes:
GvG 6v6, 8v8 guild vs guild
PvX 4v4, >> this will probably come later with new continents( atm we leak of skills )
Random Arena, randoms 4V4
Tower defence: Capture the tower and kill tower lord in 10 min or so.
Puzzle rush: 5 People would rush to complete puzzle run.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..