Different Waypoint system.

Different Waypoint system.

in Suggestions

Posted by: BrbWaffles.9183

BrbWaffles.9183

There are some players who are severely dissatisfied with how the Waypoint system is currently managed, especially for high-level players. A lot of people are reporting that the higher their level, the the less money they end up having because of how necessary some Waypoints are for higher-level quests and higher-level map completion. I realize that everyone who wishes to play this game for the long-haul must exhibit at least some level of personal responsibility for their money and their time, but the cost of convenience at a high level is very punishing, and could benefit from a change.

I think a system that adjusts the cost of Waypoints to that of the immediate region rather than the level of the player would be ideal. I realize that this is by no means a new suggestion, but I have an additional suggestion that I feel could improve the way people use Waypoints in GW2. Perhaps the cost of a Waypoint should be variable in relation to your proximity to a nearby Waypoint. Perhaps if you’re within a zone around a Waypoint, and you’re fast-traveling cross-map, it could be less expensive than simply fast-traveling from where ever you happen to be, not being near a Waypoint. Think of it as the difference between a bus and a taxi. If you’re willing to make your way to the bus stop, you get a discounted trip compared to the trip provided by a taxi, which will accommodate you anywhere at an extra cost.

My suggestion is to make Waypoints a certain percentage cheaper if you’re fast-traveling from another Waypoint, and more expensive if you’re not near a Waypoint at the time you fast-travel. I feel that this may sufficiently punish players who are abusing Waypoints, and slightly reward players who will take the time to actually go to a Waypoint to fast-travel.

Tell me what you think!

Different Waypoint system.

in Suggestions

Posted by: g e o.2589

g e o.2589

I had some problems with that some time ago. I was alway bankrupt from repair costs and waypoint costs. The only way to overgo this problem is to do a little farming, just one CoF is like 90 silver and even more if you get lucky with drops.