I’m going to use the Queensdale troll event for an example/scenario.
Lets say you have maybe 20+ players hitting the troll event. This scales the troll up with more health and added damage. The troll is still easy and no real skill is needed.
Why not add in a second champion troll(when first troll reaches a certain health threshold) with maybe half of the health but same power of the original troll?
This gives players another loot table and it rewards people for playing together as a community.
Mega Bosses
Claw of Jormag:
50+ players: Huge Ice shard on both flanking spots that people like to camp on. Veteran monsters spawn from the ice shard are leashed to a 700 radius near the ice shard and doesn’t attack players in the chasm.
Tequatl:
50+ players: Massive bloated creeper that swallows 5 players at a time. Players can be released by control effects or by spamming a skill that forces the creeper to vomit. The vomit causes poison effect.
Shatterer:
50+ players: During 25% health threshold (use to be lag phase) chaos shards spawn and players must destroy them all or the Shatterer gains health for each shard left alive. The trigger can only happen once.
If these scales are triggered then players could be awarded another rare item bonus chest, or a better drop chance for exotic or precursor.
There just has to be better ways to scale instead of just increasing health and damage , and maybe an added skill.
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