Differentiating between combo fields
This is a nice to have but not needed situation . Smart players will learn what skills are fields and finishers and of what type over time/ through play.
That’s not what he’s talking about. He’s saying a different coloured circle for different field types making identification faster and more intuitive when you have multiple fields in place although since the oldest field gets blasted in it is a moot point.
Personally I think the combo system needs some iteration, it’s way too simplistic in it’s current form of field spamming.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
I don’t use the circles at all nor players/enemies/npc’s names on my view so for me its the visual not the color of it, but it can be added, it won’t hurt the game play.
combo fields already give off a rising “combo heart” effect around their edges, but it isn’t very high, so people don’t tend to notice it
… although since the oldest field gets blasted in it is a moot point.
Honestly, if multiple people put out overlapping fields, it would be nice if the blast could finish all of them simultaneously. It might be an incentive for people to actually use their blast finishers.