Differing graphics for necro wells

Differing graphics for necro wells

in Suggestions

Posted by: ddoi.9264

ddoi.9264

I was wondering if it would be too much trouble to make the graphical effects of necromancer wells stand out from each other.

Yes, I know that they are actually different, but I didn’t realise that until I studied them closely to make this topic. The difference is so miniscule that it is barely noticable in the heat of battle, especially on dark terrains.

This is a problem because well of blood and power provide great support for allies but they can’t tell it apart from a well of suffering/corruption/darkness due to how similar they look and often ignore them, unlike say healing spring from a ranger which everyone can identify instantly.

Enemy players would be able to tell apart each of the wells too, sure, but I think the benefits gained from allies being able to recognise the skill outweighs the disadvantages.

Any kind of simple altering would do. A different colour for each well? A large boost in the size of the symbol that is put down in the centre? Some differing particle effects on the edges like the ones null field has?

Differing graphics for necro wells

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

I find them a bit boring. Most of necro’s AoE’s look equally depending on the type. However the traps have at least different activation animations. The well’s could have different effects too. Would be much nicer to see your well’s spammed and other players you want to support seeing “ah this is the heal field not the one over there”.

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