Difficulty in Gw2

Difficulty in Gw2

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Posted by: Tehnerdynerdlo.5846

Tehnerdynerdlo.5846

Q:

I’m not sure if a post similar to this exists, so I’ll get right too it. I’m not sure how many will agree with me but I think Anet needs to seriously buff the game and make it much harder or add Hard Mode like in gw1 but for everywhere rather than just dungeons, I just completed the personal story and the ending was great in appearance but the boss fights were just too easy, I cruised through with no problems not just through the dungeon but the whole game. A new difficulty would make it so much easier, just add a pre-req of reach level 80 or complete personal story on one character then that unlocks hardmode on all so you could start a new person at level 1 and say everything is boosted a few levels or you take more damage and deal less, just something to make the game more challenging. I mean can anyone honestly say they thought more than maybe one or two parts of the game where difficult or challenging.

Difficulty in Gw2

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Posted by: synk.6907

synk.6907

Hardmode won’t be as straightforward to implement -- GW was instanced everywhere, so it was easy to toggle Hardmode for a party and then go tackle that level in the content. Here, like with most MMOs, that would only work for dungeons, personal story, and some living story elements.

Perhaps one way to maybe provide more challenge is to have more of the mini-dungeons out in the world. It has been my experience that they are a bit more challenging than your average encounter. But that’s still pretty limited compared to what you are talking about.

Difficulty in Gw2

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Posted by: Redbear.5910

Redbear.5910

that sounds nice indeed.

Difficulty in Gw2

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Posted by: Player Character.9467

Player Character.9467

Unfortunately all they would do to increase the difficulty of the game is increase enemy hp and damage (look at fractals). This doesn’t make the game more interesting, it just makes even more of the bosses into 5 minutes of auto attacking.

Difficulty in Gw2

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Posted by: paladini.7823

paladini.7823

I’d preffer the choice of difficult levels for dungeons.
Like normal, Hard, EPIC. The harder, more goodies and shinies too.

But dont ask for more annoying stuff at pve maps, such those annoying statues at high lv maps, which didnt brought anything good, just annoyance. I would love to see those statues gone for good.

Paladini – Sanctum Of Rall

Difficulty in Gw2

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Unfortunately all they would do to increase the difficulty of the game is increase enemy hp and damage (look at fractals). This doesn’t make the game more interesting, it just makes even more of the bosses into 5 minutes of auto attacking.

Yes, this is one of the key issues that need to be addressed before difficulty can be increased. Harder right now entails more efficient dodging and/or more hit points for bosses. That is not interesting.

It’s a function of something more fundamental; when everything rotates around damage, you can’t have very interesting fights. A system of buff/debuff and condition/cleanse would solve this.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb