Q:
Difficulty in Gw2
Hardmode won’t be as straightforward to implement -- GW was instanced everywhere, so it was easy to toggle Hardmode for a party and then go tackle that level in the content. Here, like with most MMOs, that would only work for dungeons, personal story, and some living story elements.
Perhaps one way to maybe provide more challenge is to have more of the mini-dungeons out in the world. It has been my experience that they are a bit more challenging than your average encounter. But that’s still pretty limited compared to what you are talking about.
that sounds nice indeed.
Unfortunately all they would do to increase the difficulty of the game is increase enemy hp and damage (look at fractals). This doesn’t make the game more interesting, it just makes even more of the bosses into 5 minutes of auto attacking.
I’d preffer the choice of difficult levels for dungeons.
Like normal, Hard, EPIC. The harder, more goodies and shinies too.
But dont ask for more annoying stuff at pve maps, such those annoying statues at high lv maps, which didnt brought anything good, just annoyance. I would love to see those statues gone for good.
Unfortunately all they would do to increase the difficulty of the game is increase enemy hp and damage (look at fractals). This doesn’t make the game more interesting, it just makes even more of the bosses into 5 minutes of auto attacking.
Yes, this is one of the key issues that need to be addressed before difficulty can be increased. Harder right now entails more efficient dodging and/or more hit points for bosses. That is not interesting.
It’s a function of something more fundamental; when everything rotates around damage, you can’t have very interesting fights. A system of buff/debuff and condition/cleanse would solve this.
but a harsh word stirs up anger.” -Jewish Proverb