Diminishing material consumption on crafting
would kinda destroy the black lion trading company, ain’t it`?
More profit for the players crafting it the 4th time than for players crafting it the 1st time.
EDIT: Sorry, I’m an idiot, thought you were writing about legendarys… my fault >.>
crafting ascended weapons takes a rather large armount of raw material. I propose a system where each consecutive craft reduces the amount of bulk items required until a minimum amount is reached.
Crafting your first ascended weapon kind of feels like an accomplishment. It takes a lot of time to gather all the items and some planning on how to gather them, but after the first time comes the second, and third, and forth and then a couple more because just one weapon does not really suffice with swapping and having different builds. And then the accomplishment becomes a chore.
E.g. to make a single ascended weapon it takes a total of 1700 wood logs of various kinds. Which is about 425-500 trees.
To counteract this, each time an item such as a spiritwood plank or a glob of elder spirit residue is crafted, the amount of bulk items that are required to make it is reduced by a percentage. Obviously a minimum amount of material required must be defined, let’s say 1/5 of the original.
Might also prevent some serious deforestation issues i guess.
I agree with you here. The materials required is ridiculous and I really hate the amount of grinding I have to do for all. I bought GW2 for the sole purpose of not being forced to grind. While woods and other normal mats can be bought from TP, ascended materials cannot be. And I really dont wish to run around in Cursed Shore/ML/ToD for Dragonite thing
Through what you suggested, I would have an option for less grinding and playing more of what I enjoy.