Disable trait option
example please of what you mean
Do you mean like the elementalist lightning strike to targeted enemy when switch to Air, for example?
example please of what you mean
Theif has this 5 pointer:
Last Refuge: Use Blinding Powder when your health reaches 25% (90-second cooldown). – this put the thief in stealth for 3 seconds.
If a Thief uses a dagger offhand and is the middle of Dagger#5 (3 second stealth on hit) animation and takes damage that drops them below 25% health this trait will put them in stealth an instant before the Dagger#5 hits. That hit becomes an “attack from stealth” giving the revealed debuff.
I died to this at least 5 times tonight. I’d rather just turn it off. Wouldn’t hurt anyone.
(edited by Stiv.1820)
I would rather they change Last Refuge to cancel attacks and casts.
The minor drawback of possibly canceling a channel like unload, whirling axe or dagger storm is completely overshadowed by making the ability work as presumably designed.
I would rather they change Last Refuge to cancel attacks and casts.
The minor drawback of possibly canceling a channel like unload, whirling axe or dagger storm is completely overshadowed by making the ability work as presumably designed.
Or maybe they could replace it with a a blinding smoke or something, with out the stealth.
Crystal Desert
We Came To Dance [WCTD]
Last Refuge’s description may as well say “Gives player the revealed buff at 25% health, enjoy your downed state.”
Bump…you can see similar suggestion on the following topic along with the explanation why ‘last refuge’ is a bad one in the case of some thief builds:
https://forum-en.gw2archive.eu/forum/professions/thief/Ability-to-not-use-a-minor-trait/first#post930070
I agree with this, kills me a lot. While fixing the ability to work better is an option as well. Frankly just do whatever is quickest and easiest.
This would also be wonderful for Necromancer’s Adept Death Magic minor: Reanimator, especially in certain fights.
You have to love when someone wants to change a major mechanic of the game, when all they actually needed was for one small aspect of that mechanic to be reworked so it functioned better.
Instead of being able to disable traits which is a really dumb concept, how about we just fix the handful of traits that are a problem?
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