Disappointing game mechanics - Respawn Rate
Any place that is occurring you can guarantee that’s the point. You shouldn’t be expecting to just go there alone, it’s intended to be harder. You either need to come at it from a different angle, or get help.
Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Mmmm tears
wow OP, respawn rate is 90s, it takes you 90s to kill a mob…?
Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over
Is currently emotionally unstable because Breaking Bad is over
wow OP, respawn rate is 90s, it takes you 90s to kill a mob…?
Well, them moas, they be vicious.
Disappointing Game Mechanic – Thugem Chi.6189
He/she doesn’t understand a single mechanic placed in the game and instead of learning or asking questions he/she runs to the forums to gripe about it and ask that they all be changed. I feel like the best course of action would be to reduce the amount of Thugem Chi.6189 that is in the game.
Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023