Discussion-Immunity based on race
No.
Giving playable races specific advantages is something that should never be added to the game.
For the same reason as ArenaNet stated before release: No class should be forced to play a specific race in order to be efficient.
Krall Peterson – Warrior
Piken Square
Thanks for your opinion. But at the same time, isn’t using small asurans with less visible animations, considered a benefit in PVP? This contradicts what Arenanet would have said if your quote is accurate. But then again,there is a separate discussion for that elsewhere.
What about dredge and stealth? Should stealth be useless when used against dredge to coincide with immunity to blind?
(edited by Verdelet Arconia.6987)
Welcome to NOPEville, where arguments that lead to obvious balance issues based entirely on what seems logical from a physics perspective in a video game are dismissed out of hand.
Only applies to PVE. Not to PVP or WVW as I’ve previously mentioned due to balance issues.
I can see the logic in steath perception from a creature that can’t be blinded but my understanding of stealth is that it’s more than just visual. The thief cloaks itself in some kind of magic and a combination of skill which prevents them from being identified. Whatever technique the dredge use to identify someone, it doesn’t work on stealth.
As far as racial bonuses go, I was previously against the idea of even racial skills but seeing them implement them so poorly (they exist but are so bad you would almost never use them) I wouldn’t mind seeing them expanded or buffed. If they remain in their current state they may as well be removed. As far as immunities, I don’t think that’s necessary. I don’t want to feel pressured to play one race over others because of its skills.
For Dredge and stealth, the simple explanation is that Guild Wars 2 stealth, being a generally magical thing, doesn’t just make you invisible but also conceals sounds you make and masks your scent. As such, the methods the Dredge would normally use to find someone are suppressed just as easily fooled by stealth as the visual cues that others use.
Before anyone says that stealth isn’t magical, the class that features the most stealth is a class that can also teleport short ranges. There’s magic involved, and there’s nothing wrong with that.
See WoW and the original version of Will of the Forsaken.
Rightly or wrongly players would prefer certain races for certain professions which is not what ArenaNet wants.
The flavor you are seeking is already in game in the racial skills. Which to my mind is the perfect implementation of the concept. It’s there for folks who want that flavor, but almost never has any bearing on game balance. And when it does affect balance the skill in question gets the nerf bat.
Thanks for the discussion on racial attributes and dredge + stealth.
So far we are on the notion that these racial attributes are for players only. How would you feel if they are applicable to the PVE mobs that you face as well?
The pve mobs have a nameplate which indicates briefly what types of attacks they use and their immunities. Should there be a weakness also to the race specific mobs?
This would affect how dungeons are currently played.
Nightmare court will be easier to kill with burns,but they will be immune to bleeding, The fire legion charr will be easier to chain fear and immobilised,etc.
Thanks for the discussion on racial attributes and dredge + stealth.
So far we are on the notion that these racial attributes are for players only. How would you feel if they are applicable to the PVE mobs that you face as well?
The pve mobs have a nameplate which indicates briefly what types of attacks they use and their immunities. Should there be a weakness also to the race specific mobs?
This would affect how dungeons are currently played.
Nightmare court will be easier to kill with burns,but they will be immune to bleeding, The fire legion charr will be easier to chain fear and immobilised,etc.
Again no. ArenaNet’s stated goal is to let us bring whatever build we want to dungeons. That is more or less true. If you’ve got the skill and the patience all your build really dictates is how fast you complete. Tell me what benefit comes from starting a dungeon encounter plan with: “Let’s completely write off these specs for these professions.”?
Your example flat out eliminates the possibility for condi necros and thieves to ever set foot in TA in their preferred specs. For no significant benefit to the game. To see the dungeon at all they’d have to retool their build and their gear to a direct damage build.
Rogues are linked to the same magic shool and bloodstone that Mesmers. Their stealths are magical illusions.
And No for the idea.
Also, Charrs are not house cats scared by a banana…
also, just putting this out there, sylvari are not made of dry wood (even the ones with bark skin). setting them ablaze is no easier than setting a human ablaze
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
it is a fact that when weilding a Legendary and going into stealth you do lose your footprints so….
I disagree with the idea and also if this were to pass I specifically disagree wqith the charr immunity. I think they should be immune to fear and cc because of their hard training, training to have no fear and to do whatever it takes to achieve victory. therefore, they would need something to reflect their fearlessness and determination.
I would agree on the dredge being able to pierce the effects of stealth,
but like others are saying playable classes should not have any advantages over the other classes, GW2 was designed to give a fair game-play to anybody no mater what class or race you take
Its a good idea, but it would give a lot of problems in WvW and PvP
tough If arenanet would only add these immunity’s to PvE (and not to PvP and WvW) then of course there would be no reason to complain course it would only benefit the players in that way, while keeping the fair balance in player vs player fields.
yes, still hoping Arenanet will finally split up player vs player and player vs NPC, so stats, skills and ratings are different for both sides so pve players will feel stronger, and pvp players will feel equally ballanced.
trying to balance out pve and pvp is just not working.