Disease

Disease

in Suggestions

Posted by: Lily.1935

Lily.1935

I figured I would suggest it again over here in suggestions. Disease in GW1 is one of my favorite conditions. It really changed the way people played if they knew it was going to be in an area they where going. It also changed when people didn’t know either. Considering that GW2 has far more mass condition removal then GW1, the condition could be far stronger then it was in GW1 without causing a problem with balance.

The Flavor of the condition was something that I personally enjoyed. It would spread to all creatures of the same type regardless of ally or foe. If they got too close you would get disease. it could spread over again if people weren’t too smart about it. Its damage back in the day matched that of Poison. However, if I think it would need to be much stronger to really make people worry about it. Considering that poison’s damage is noticeably but not the part of it that makes it threatening.

Some changes form GW1 that GW2 disease would have to go through. The first one and most relevant change would be that disease wouldn’t spread to your allies and wouldn’t care about creature type. Its damage would have to be significant. Something noticeable that makes people want to stay away from there allies to wait it out as to not spread it. Using CC in order to push or pull foes, you could spread the disease by shoving your foes into each other, helping to keep the damage. My personal suggest for how high the damage should be it would look something like this. 4+level (0.25*condition damage)

Professions I think should have it would be the Necromancer and the Ranger. The necromancer would have the easiest access to it, being a living plague as they are. The Ranger would have little access to it through pets. Such as a rat who are known for spreading diseases.

Disease

in Suggestions

Posted by: mercury ranique.2170

mercury ranique.2170

No, the problem with this is very simple and allready studied even to university’s. WoW had the honour of hitting this kind of incident first:

https://en.wikipedia.org/wiki/Corrupted_Blood_incident

The difference between an MMO like GW2 and GW1 is that GW2 isn’t instanced and maps can’t be reset by players. Putting anything contagious in it will eventually result in massive plagues.

The same effect has been seen happening in GW1 in towns when the Minion apocalypse flux was active. Everytime someone got killed a minion would spawn in it’s place. On itself a nice flux. But this was also active in outposts and towns. Still nothing wrong with it. But players where banned by dhuum and actually killed in outposts. resulting in a total whipe of everyone in the outpost.

The problem with contagious effects in open world MMO’s is that it is uncontrollable. There is no fix for it unless you want to remove the contagious part. This will result in just another condition not adding much to the game. So a now from me.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Disease

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

Actually mercury, there could be a way.

First, make disease stackable like bleed and confusion, that way you won’t get infinite duration diseases that spread to nearby allies. Second, when an ally receives disease, they get it at the same duration that it was received at, not it’s original duration.

example: player one has three stacks of disease (ridiculous numbers ahoy!), first stack applied has 3 seconds left, second stack has 6 seconds and third stack has 9 seconds.

Say 5 seconds pass and the infected player infects an ally. At this point, the original player would have one stack at 1 second left and a second stack at 4 seconds left. The player receiving the disease gets two stacks of disease, one with 1 second duration and the second with a 4 second duration.

Third, infections do not stack. If player 1 has two stacks of disease at 5 seconds and player 2 has two stacks of disease, one stack at 3 seconds, the other at 7 seconds and they get close to each other, nothing would happen. If player 1 has 3 stacks of disease with a 5 second duration and player 2 has 1 stack of disease on an 8 second duration, player two would only get 2 stacks of disease with 5 second duration while their first stack of disease remains unchanged.

fourth, prevent disease transfer from friend to foe. If you’re fighting a troll that you throw a disease at, the troll can’t infect the players in return by bumping into them. the only way for the troll to infect players would be for the troll to have an ability that puts the disease condition on the enemy.

This removes the infinite duration part which could certainly slaughter everyone if it spread, avoids disease chains reaching into towns and having an issue where two players can endlessly infect each other on top of preventing griefing as well, since players won’t be able to bump into each other and have 25 stacks of disease transfering over or whatever. Especially having this in wvw would immediately hamper zergfests quite a bit, promoting more tactical gameplay from all sides.

Disease

in Suggestions

Posted by: chnet.1832

chnet.1832

[fourth, prevent disease transfer from friend to foe. If you’re fighting a troll that you throw a disease at, the troll can’t infect the players in return by bumping into them. the only way for the troll to infect players would be for the troll to have an ability that puts the disease condition on the enemy]

I think if a mob can cast disease skill, people will find them and try them out like what the WOW incident happened.

Btw, I keep hearing warriors lacks condition removal skills. Have I heard it wrong again?

Disease

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

I think if a mob can cast disease skill, people will find them and try them out like what the WOW incident happened.

That’s what the first 3 points are exactly about, to prevent the wow incident happening again because of the restrictions i set in place. They get rid of all of the issues regarding the wow incident because it’s short term, time doesnt stack, infecting other players who already have diseases doesn’t result in multiplying diseases and voila, issues gone.