Dishonor System

Dishonor System

in Suggestions

Posted by: Moira Shalaar.5620

Moira Shalaar.5620

Would you all at ANET consider implementing a Dishonor system somewhat like in GW1 to discourage people from bailing on instanced events before completion? People have lives outside of GW2 and things come up from time to time. That happens. but there ought to be a way of penalizing people when early abandonment becomes a regular manner of gameplay.

There seems to be at least in my experience a high rate of abandonment while playing with Pick Up Groups in dungeons.

1. establishing a way to penalize single players leaving a party before completion
2. take into consideration when the party disbands (3 people departing within 1-2 minutes)
3. set criteria to distinguish between single player abandonment and party giving up because unable to complete
4. Set criteria where kicking a party member while in an instance contributes to dishonor, but at a much lower rate given the significant potential for abuse
5. address game mechanic where party leader ends a dungeon instance for all party members by exiting
6. establish a cooldown timer where offenses drop from history after a certain length of time
7. create a way to recognize in the LFG players who have hit/maintain a certain threshold of dishonorable offenses (i.e. names show RED, or display dishonor icon)
8. temporarily prevent players who have a very high level of dishonor from joining parties through the LFG tool until their cool down has reduced their dishonor points to a lower level. (By associating this penalty with the LFG tool, they can still play, can still party with known associates, but reduces their options of affecting game play of Pick Up Groups.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

Dishonor System

in Suggestions

Posted by: moiraine.2753

moiraine.2753

I vote with Yes

TxS – Tequatl Slayer Alliance (EU)