Dissapointing. No Guild Halls?
I was wondering about Guild Halls myself, I’m aware of the post that was made but that was in 2011, Any updates on any progress in regards to Guild Halls? My guild and myself would like to know if we need to keep Influence kept aside for building a Guild Hall & Upgrades?
And with Guild Hall I’m talking about a PvE instance that doesn’t get reset after each WvW rematch or costs a fortune to defend. Myself and my Guildies always find it difficult to find a nice area to just meet up without all being stuck in different overflows or that isn’t out of the way area or a place we don’t enjoy hanging out in (Like Hoelbrak isn’t exactly the most fun place to be in except for Keg Brawl).
I would suggest an instance in Lion’s Arch near the City Asura Portals so it’s easy access for everyone or an option from the menu like going to the heart of the mists. I would suggest having crafting stations and guild bank access within these instances and a merchant. (Perhaps those things could be upgrades via Architecture).
Also a sort of conference table with chairs you can actually sit on for meetings and get togethers. Maybe some other homely features such as a hearth, sofa’s, beds, cupboard etc. Maybe have it be a large house or a small keep with a nice garden (Swimming pool?) and a really small mini game like golem chess. (Just thinking as a go along here but kind of like Minister Wi’s Mansion in Divinity’s Reach’ Rurikton quarter).
Either way you get the idea, You could make all these little enhancements little or large upgrades under Architecture. It should be easy to make if its instanced and relatively small compared to home districts. Maybe give an option to pick between 3 types of ‘Houses/Keeps’ so guilds can pick one that suits their style best. Perhaps one with training dummies for pvp guilds for example.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)