Revamp the entire system, for all classes, keep the idea of trait points. Break past the idea of TIERS, merge it all into one mess and associate appropriate stats with each trait.
Allow FREE selection of ANY TRAIT for a set amount of trait points.
Adept minor traits
Currrently -
Minimum attainable: 3 (30/30/10/0/0)
Maximum attainable: 5 (15/15/15/15/10)
Proposed -
Selecting any Adept minor trait costs 2 trait points, max. 5.
Master minor traits
Currrently -
Minimum attainable: 2 (30/30/10/0/0)
Maximum attainable: 4 (15/15/15/15/10)
Proposed -
Selecting any Master minor trait costs 3 trait points, max. 4.
Grandmaster minor traits
Currrently -
Minimum attainable: 0 (15/15/15/15/10)
Maximum attainable: 2 (25/25/10/10/0)
Proposed -
Selecting any Grandmaster minor trait costs 4 trait points, max. 2.
-Minor Totals:-
Expected trait points spent on minor traits: ~20 (4 Adept, 2 Master, 2 Grandmaster)
Maximum allowance: 30
Adept major traits
Currrently -
Minimum attainable: 2 (30/30/5/5/0)
Maximum attainable: 5 (15/15/15/15/10)
Proposed -
Selecting any Adept major trait costs 5 trait points, max. 5.
Master major traits
Currrently -
Minimum attainable: 2 (30/30/10/0/0)
Maximum attainable: 3 (20/20/20/10/0)
Proposed -
Selecting any Master major trait costs 8 trait points, max. 3.
Grandmaster major traits
Currrently -
Minimum attainable: 0 (15/15/15/15/10)
Maximum attainable: 2 (30/30/10/0/0)
Proposed -
Selecting any Grandmaster major trait costs 12 points, max. 2.
Major Totals
Expected trait points spent on major traits: ~50 (2 Adept, 2 Master, 2 Grandmaster)
Maximum allowance: 58
Results
People will have ~14 traits. Each trait comes with 2 stats depending the tree it’s in now, 50X and 50Y/5%Z. People will gain 1400 stats total from traits, as is the case now.
Build possibilities will skyrocket, yes, extensive balancing will be required, but this system is much better for the leveling AND endgame player.
Thoughts, everyone?
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