Do something about movement in wvw

Do something about movement in wvw

in Suggestions

Posted by: Silhouette.5631

Silhouette.5631

Alright. Im sure everybody here has their own experiences with it but this just hit me and man was it frustrating. I was chasing down some people in wvw, tossed down a symbol of swiftness to keep going, and one of those pointless raptor npcs runs into my symbol. Bam I damage it, get counted as in combat, my speed gets reduced, they get away.

Now Im not saying we should just take out the in and out of combat speed difference, but im pretty sure this is not the way it was ment to be used. The fact that your chasing after somebody and the combat setting can be used as a speed debuff is just…aggrevating.

Personaly I think the easiest way to “fix” this would to make combat an AoE instead of a personal toggle. If somebody gets hit and your close enough to see it, your in the fight. This would keep people from just running circles around some1 else just because (and i can see this being a problem for warriors) they accidently dodged near a raptor npc, damaged it, and put themselves into combat.

(edited by Silhouette.5631)

Do something about movement in wvw

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Posted by: Seera.5916

Seera.5916

So you weren’t paying attention to your surroundings or where the enemy was running (probably intentionally towards the raptor in an attempt to get you dazed and off their backs), and used a speed skill that would generate damage on nearby enemies and are angry that it worked as intended?

And because of that you want others to be punished for it?

Do something about movement in wvw

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Posted by: Silhouette.5631

Silhouette.5631

No, I want the game not to be effected by quirky mechanics, and be able to play it without having to worry about details that make no sense whatsoever

Do something about movement in wvw

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Posted by: Offair.2563

Offair.2563

simply look behind you to see if some mobs/enemies are chasing you, if so dont pop a symbol of swiftness or something that may put you into combat

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Do something about movement in wvw

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Posted by: VOLKON.1290

VOLKON.1290

No, I want the game not to be effected by quirky mechanics, and be able to play it without having to worry about details that make no sense whatsoever

There’s nothing quirky about it. If you damage something (non-aesthetic) you go into combat. You slow down in combat. This is very reliable.

#TeamJadeQuarry

Do something about movement in wvw

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Posted by: Silhouette.5631

Silhouette.5631

So being able to use any sort of aoe to litteraly slow down an entire train of people doesnt seem like manipulating the physics of the game to you? Out of combat speed was introduced so that people could cross distances faster in pve. its not supposed to effect ACTUAL combat. And i was IN combat long before I accidently hit that bird. The second I see a red name im IN combat, nobodys gotten hit is all.

Do something about movement in wvw

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Posted by: Seera.5916

Seera.5916

So being able to use any sort of aoe to litteraly slow down an entire train of people doesnt seem like manipulating the physics of the game to you? Out of combat speed was introduced so that people could cross distances faster in pve. its not supposed to effect ACTUAL combat. And i was IN combat long before I accidently hit that bird. The second I see a red name im IN combat, nobodys gotten hit is all.

I see names in red all the time without getting into combat so I don’t know what you’re talking about there and if you do get in combat without hitting anything at all, immediately send in a bug report. Because THAT is a bug.

But if you press a skill button or attunement switch button to speed up too close to a creature that is not an ambient or a friendly (green named) creature and it causes damage that is working as intended. And you need to pay better attention to your surroundings. Not add in things to punish other players for your lack of paying attention to your surroundings.