Do we need a Silence system in GW2?

Do we need a Silence system in GW2?

in Suggestions

Posted by: Burnfall.9573

Burnfall.9573

Interesting enough, i bumped into this article not too long ago; not only i was amazed but very surprised by the seriousness of this punishment/behavioral system to keep the game community peaceful and fun.

Would it be something Arena.net would want to implement in the present or near future? in addition to curb bad behaviors in guild wars 2?

K, enough talk…. here is the article; i edited out some parts…
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Mmo company "introduces new punishment system in China to curb players’ bad behavior.

C. Custer, MMo company, " is rolling out a new system that’s designed to keep ** players from ruining the fun for everyone else.

The old system — account bans — remains in place but soon, Chinese players may also find themselves “silenced”. Silenced players will be incapable of any kind of game-wide communication, and communication with teammates will be limited. This punishment will persist for a set number of games, and then be removed if the players are friendly towards their teammates during this time. If they continue to be negative, the “silenced” punishment can continue indefinitely or eventually lead to an account ban.

http://www.gamesinasia.com/league-of-legends-introduces-new-punishment-system-in-china-to-curb-players-bad-behavior/


Your thoughts…

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

Do we need a Silence system in GW2?

in Suggestions

Posted by: Pip.2094

Pip.2094

++ It should be added, some people would deserve such treatment sooo badly and it would definitely make the game better.

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O°v°O

Do we need a Silence system in GW2?

in Suggestions

Posted by: Majic.4801

Majic.4801

Such systems are easy to abuse, and empowering to “troll gangs”.

Discussion forums that use down-voting to hide or remove posts tend to squelch dissent and enforce homogeneity of opinions, which is great for marching in lockstep toward the perfect unanimity of ruthless groupthink, but at the cost of ensuring such communities are not bothered by new ideas or differing opinions. We could expect a similar chill in-game.

That said, it would be nice to have some way of filtering out the worst offenders without having to fill one’s block list, and perhaps ArenaNet can come up with something players can opt into that would simplify the process without smothering in-game communication.

I think if anyone could do it right, ArenaNet can.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

Do we need a Silence system in GW2?

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

Having seen a player-controlled silencing system in Cryptic’s games, I would not want such a system implemented anywhere else. Any system that can be abused by participants in an online environment that can be abused will be abused — usually in ways that no one anticipated. I would hope that ANet would be too professional to opt into such an amateur system.

Do we need a Silence system in GW2?

in Suggestions

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

There already is a silence system. If reported and found guilty of verbal abuse, etc., a vacation that silents voice, and all action, for that matter, ensues.