"Down the Hatch" not up to GW2 standards
It doesn’t take very long, the spells also have an impact, like you say you have to manage your health and while I can’t remember all of the spells, one of them fakes a drink which makes the enemy take a drink (Think this is correct). It’s better then all of the other quests which consist of kicking aload of mobs. I thought it was something different and alittle fun. I wish that after you would stay drunk and make you fall all over the place while runing away
I actually found this mini-game to be a little fun.
Fort Aspenwood Elementalist
I thought the first guy took ages to beat… Then I read what the abilities did and then the rest dropped like flies.
Skill 1 – Take a drink, dealing damage to yourself.
Skill 2 – Fake a drink, taking no damage.
Skill 3 – Drink some water, healing some health to yourself and the opponent
Skill 4 – Completely pointless
Skill 5 – Deal damage to the enemy, dealing more the less health you have.
So as long as you keep using skill 2 on cooldown and skill 5 as often as possible they go down quite fast (I favoured leaving skill 3 alone until I was low health and was belched at so skill 5 did more damage)
My only concerns is with the lack of “Drunkeness” since sure, you slur a few words in the cutscenes but other than that there’s no real feeling of being drunk (Though as I did it as a Norn, I played it off as being a heavyweight when it comes to drinking)
There’s two kinds of people… The quick and the dead”
I liked this quest very much, it was a fresh break from the kill this, gather that quest. Stuff like this is entirely personal opinion.
GW2 has standards?