"Downed" abilities, a "suicide" button and death cost

"Downed" abilities, a "suicide" button and death cost

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

The “Downed” abilities:
I don’t know about anyone else, but from a solo’ing perspective I find the majority of the “downed” abilities on the Elementalist to be a complete waste of time as they are obviously geared around group based situations. Not solo’ing ones.

I can’t remember their names but the second ability (the one that looks like an earthquake) is essentially useless because the damage output is minimal. The “mistform” ability is almost as useless because the mobs still track you in that form, thus only delaying the inevitable demise of the player. The first ability and the “bandaging” ability is again largely useless when solo’ing. The amount of health recouped from each “tick” when bandaging will obviously never fully counter the damage being continually done by the mob. Fair enough.

So, as I mentioned earlier, as the “downed” abilities are obviously geared around group based situations, the concept of being “downed” when solo’ing to me is quite frustrating at times. Now, I can understand the intention of Anet to create a sense of dependancy on other players, in that when one is “downed” others help to get them up. But, this obviously doesn’t apply to a solo’ing situation when there’s no one actually about to help you. So, when a solo’er is downed by a mob that they have absolutely no chance of killing when in that downed state, they are forced to wait for the mob to kill them…..

What I’m suggesting is that all players should basically be given another option when downed, to resurrect at a waypoint WITHOUT having to wait to be killed by an npc. Call it a “suicide” button (not the best label I know). Which basically kills the player instantly and allows them to portal to a waypoint to resurrect. Which conveniently brings me to the subject of resurrection cost….

Downed and cost of death:
I fully understand the need for a cost associated with death. But, why is it that not only are we penalised for dying (i.e. the repair cost and distance to travel back to the location of our death), but for actually resurrecting too? We are charged for even going to the nearest waypoint (which in some cases can be quite far away).

What I’m suggesting here is that when a player tries to rez at a waypoint, the nearest waypoint should either be free. Either that or allow people to earn a little more money to take a little of the sting out of repairing AND resurrecting.