Downstate in PVE: Great idea no question about that. Extra chance always good.
Downstate in PvP/WvW: (personal) a burden but just accept the fact it is there.
So should there be a future in WvW for downstate?
Please respond you’re opinion on a constructive way.
I would suggest by downstate a Cooldown will be popup like a elite skill cd.
If killed before the timer runs out you’re defeated instant. After cd you get downstate again. Till a max of 3 times a life. This to end the endless reviving in zerg.
In my opinion, the zerg will also act more carefully. Ergo, better cooperation as a team.
Also the most utility’s in downstate of all classes are not realy effective.
1 attack, 1 or 2 interupt(s) and the heal.
I would suggest to remove skill 1 in WvW for 1 reason.
1: autoattack on (silly example) bunny, kill it and I feel strong again?
In WvW this is not funtional, so i would suggest to give a speed boost of HP regen.
Like the Guardian has on I believe skill 3.
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