break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Challenging content, usually comes in the form of an instanced area. Why? Well if anyone here was playing during the Lost Shores event, you would know why. Even with commanders, open pve is difficult to make both difficult and managable.
Well, I believe the dragon lietenants should break free of this and live up to their title. Problem is, how do you change something that has 30+ players fighting it at once into the mechanics of a 5 person dungeon boss? Easier said than done, but here are some suggestions starting with The Shatterer.
-Problems: The field is rather large, yet he just stands there and at most flies up and then back down. His healing crystals are right in front where everyone is already stationed, and the majority of his attacks are in front, where not many people are due to the safe spots near his paws. Not to mention he can be blinded and miss everyone :/
-Solutions: If the vigil are holding a camp, why isn’t the shatterer trying to destroy it along with all the war machines? Instead of fending off stick figures it should be making it’s way to the mortars and cannons and ultimately the camp. The camp would have an high health bar but if the warmachines are defeated the shatterer would have a clear opening to it. As the player’s, your goal is to hold the shatterer back long enough to defeat it. Blind shouldn’t affect the shatterer at all. If they gata make branded immune to blind so be it, but this is just ridiculous. The regeneration crystals, should get a massive health scale increase and if not destroyed in a time frame (based on player count at the event) they explode and burst heal the shatterer based on how many crystals survived. Additionally, spawns should not only appear near the war machines but also around its sides. Lastely, his breath attack shouldn’t only affect those in front but it should breathe side to side, trying to scare off the players. The breath attack should be a channel that causes vulnerability every second affected, while granting all branded creatures might per second affected. If player’s cannot defeat the shatterer before it destroys the vigil camp, the event fails granting all branded creatures a buff until the shatterer event is succeeded next time.
Now Tequatl.
-Problems: Warmachins are incredibly difficult. Not only do they get swarmed with spawns, they cannot do much when the walls appear, and their damage alone is small. The mega lazer, although giving a moment of opportunity, doesn’t play a big enough role in the fight. Lastely, the spawns don’t focus the area by Tequatl very much.
-Solutions: This kind of derives from the karka. The idea being, player damage against Tequatl alone would be very, VERY minor. The way to counter this shell is through the use of the seige weapons, and the lazer. The seige weapons momentarily make the targetable spot (paw’s or head) weaker allowing a small window to deal normal damage to that spot. Fire will increase the damage that can be done to that spot, ice will slightly increase the damage done but for a longer window. For example; Fire allows 100% damage towards target spot for 2 seconds, Ice allows 75% damage towards target spot for 4 seconds. The Mega lazer only targets the head but it allows 150% damage towards it for 45 seconds along with the stun effect. The idea is if the seige weapons are going to be bombarded with risen minions, they should play a more vital role. That being player’s will also WANT to take those bone walls down so the seige weapons can continue to open up the wounds on the dragon until it is defeated. Now this event should be a time trial, similar to the Balthazar temple event. If not defeated in a certain time limit risen swarm the beach and Tequatl goes back into the water. Additionally, sparkfly fen will have a new event occur in a few select places where tequatl will fly by and drop off a wave of undead to corrupt the villages around, ofcourse requiring players to stop them. These events will occur througout sparkfly fen until the next tequatl event is succeeded.
Now onto The Claw of Jormag.
(edited by NinjaEd.3946)
-Problems: safe spots, like everywhere. The use of the bombs vs sitting still with a charrzooka or ranged weapon is obvious. Additionally, for some reason the claw is stunned when it’s wall breaks. The wall isn’t attached or anything, but it breaking apparently stops the claw from at all responding.
-Solutions: Pre-event is good, the various effects like the multi-kb walls and ice bombs are good, it’s just the safespots put them to no good use. I suggest whenever the claw of jormag uses it’s screech move, the corrupted ground extends. At first it will mainly affect the sides but then it will extend and pinch off the middle eventually extending out as one big wave forcing players to take the wall down asap. With this, the bombs should get much stronger damage making them as attractive as standing in front with a constant missle fire. This extension will reset everytime it flies up but it goes to work quickly, extending by several hundred units each screech (300-600 for example). The weather would be tricky, but the idea is it affects the entire area around the event. Here are some details on what I’ve been thinking of for the weather:
=When ever the claw first lands, the weather effect starts up and lightly ticks into you’re health pool intensifying the longer you stay in it.
=Player’s will need to locate a campfire, a torch, or use a firefield to remove this weather effect (fire field is only a temporary solution).
=All stacks are removed upon contact with a fire field or a sorce of heat from npc areas. This makes player’s need to focus to stay alive more as a group.
=The damage per second and per stack does not increase based on player count, as to not overwhelm the players and also not promote small groups only.
=The weather effect vanishes when you bring the claw down by shooting its wings off ensuring you cannot fail at that point.
If players fail to bring the claw down (shooting its wings off) before the weather effect takes over Frostgorge sound(time limit), they fail. The weather will vanish but icebrood all over will get a buff until the next event is succeeded.
This concludes a very long post, hope you enjoyed reading. Feel free to comment.
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