Dragon's flying above Orr... Theme, or event?

Dragon's flying above Orr... Theme, or event?

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I’m sure we’ve all done it the first time we entered Orr with our sound up. We look up to see War baloons fighting undead dragon minions and for whatever reason the dragons always win (Maybe Trahearne was piloting that baloon?). Now as you continue you to look up, you still see that same dragon circling the ghastly sky around Orr but, no more. I like the theme of this however the land, air and sea should be alive in a zone with soo many events.

When roaming Orr, one must always keep a look out ahead for the undead before they stumble upon dozens of them. Why not add more panic to Orr and add the challenge of dragons to drop down and start an event? Not those Dragon Lieutenants that require standing in a designated zone due to their massive size. More like the Size of those Veteran Risen Giants roaming about but a bit more threatening and suprising to those who get attacked by it. Each zone of Orr where the dragon’s hover over will have multiple spots a dragon can drop down from the sky and start such as:

Striats Of Devastation- Conquest Marina, Din al-Jindi.

Malchor’s Leap- Outside Village of Wren, Shark’s Tooth Isle, and North-West of Valley of Lyss.

Cursed Shore- East of Caer Shadowfain, South-West of Seachange Tidepools, North-west a bit of Village Of Ewwan, and Outside of Deaths Anthem.

These are only suggested areas for this event, mainly just need a few open areas for each zone of Orr where something of moderatly large size can walk about

At most, each zone can have 1 dragon up at a time but upon killing it another one will not respawn in that zone it was killed in for another 2 or so hours. They would have good loot but no world event chest as it is a randomly occuring event and not part of a chain. The dragon’s will be in the sky, then fly down and land knocking back foes a couple hundred units and starting the event. The event? Kill the Champion Undead Dragon Minion. You fail the event if it is not killed in a certain time limit, and it will fly back into the sky and dissappear. Now onto potential dragon minion skills.

Screech- 50% chance of heavy poison damage, or 50% chance of fear. Durations would be short for fear, and longer for poison.

Summons Allies- Simple. It will summon some Risen enemies but more so quantity than quality (numbers over difficulty). A veteran or two will be summoned as the “enemy you might ignore”.

Throw- Very dangerous. It will prepare to fly so you can see it coming, then it will fly forward and up while picking up any player it comes into contact with straight up (1500 units?). Basically you take heavy falling damage from it but it can be dodged or even interupted if it has no stacks of defiant. Cannot be blocked or reflected. Range of pick up would be like 1400 or more units but you are only thrown upwards as to not launch you on top of buildings you’re not supposed to be on.

Consume- Eats one of it’s summoned allies to regain some health. Making killing his minions necessary especially his veteran summon.

The idea is to make a crazy event start with a challenging mob but if you can group together and defeat it, get some good loot, karma, coin, etc. Not to mention to scare the kitten out of some unsuspecting folks.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)