Dragons instead of "Outmanned Buff" (WvW)
I think it’s more important that good WvW servers do well and progress up the ladder while bad WvW servers are allowed to sink. The more you help a losing team the less accurate the WvW rankings will be.
The thing that is missing in wvw is making a temporal “cooperation contract” with an other server to that if 1 of the 3 worlds is dominating way to much (holding a whole map alone), that the 2 outmanned sides can cooperate together temporarely, so that that world with that one side made a contract with will become temporarly allies, until all 3 sides have again like 33% on owned spots.
That way can become 2 sides with too less people together stronger and can acutally fight back.
if you have this situation:
Side A 250 People
Side B: 150 People
Side C: 100 People
Than its normal the best choice to temporarly cooperate as Side B with C to fight back A together, rathenr than making it some stupid All vs. All, where B and C will lose only over time more, if B and C have no way to tactically cooperate with each other, without hurting each other ….
Thats the current big problem of WvW balancing and also esecially alot of other smaller problems about WvW need to be finally fixed and balanced
- 1. AoE Damage needs nerfs for WvW
- 2. Siege Weapons/ Golems need buffs
- 3. Characters in Towers and the likes need protection against AoE Skills and need better range with their skills and Siege weapons so that it becomes better to defend them
- 4. Orbs of Might and Magic need to get reimplemented with some kind of helpful buffs that are worth it to fight for them
- 5. Outmanned Boons need to be redesigned, the current stuff is a kitten bad useless joke, which help nobody … please karma, MF and experience boosts? are you serious Anet
- 6. Siege Weapons need to become moveable, they all have mostly cycles, but they can’t me slowly moved out of damage zones (faster, if more people push/pull=??? wtf
- 7. Remove every kind of money making and gear getting loot from WvW and remove by that allso this god **** annoying repair costs from WvW that have nothing to search in a game mode like WvW, where you basically can die alot in short time
The only rewards players should get in WvW are honour tags and nothing else besides exp. - 8. increase the amount of monsters on the map and make them more a part of some kind of tactical advantage, when players make certain questlines in WvW to become them as allies.. more than just some useless mini groups of npcs, which get killed in seconds. These npcs should be much more powerful, so that they are a dangerous threat and can actually help very good to take over places or to defend places, when those npcs patrol on the streets.
ect ect.
WvW has so many small points to work on, but if they would get changed finally, would massively improve the whole fun aspect of WvW alot and balance WvW more, so that zerging should become harder and not something, where you can just basically run blindly with, if the zerg is just massive enough to kill away everythign that stands in their way and gets not fast away enough or gets surprise steamrolled by them out of culling due to the game not being able to show you the zerg, before you already lie dead on the ground.
NO more Pve in WvW, if anything GET RID of the PvE, we get queue on our Borders even when we cant find more then 60-70 people tops, usually less because there is 30 of them in the kitten Jumping puzzle.. kitten who’s awesome idea was that?!?
Necromancer
[IRON] Gaming
A friend and I had a similar idea, although not quite as dramatic, that should be applied on a borderlands basis.
Each enemy server on your borderland should not be able to host an army larger than yours. Indeed, each enemy army should only be half the size of the host’s.
My friend went the other way, suggesting that they should be able to host an army the same size as yours, +10% or so.
Either way is better than the current arrangement.
That way, even if you’re outnumbered in EB, at least you have a chance of retaining a grip on your borderlands.
It also stops nightcapping of your borderlands, as if you’re in bed and not fielding a force on your borderlands, the enemy can’t either.
Therefore I may take some time replying to you.
(edited by Mungrul.9358)