Dragons - migration and events
I heartily agree… on most points.
1) This is extremely important in making events feel spectacular. YES, I know that the devs want everyone to experience the content. But think about it. We have legendary weapons which require colossal amounts of time and money to create, why not have legendary-esque events, that just take a fraction of the luck and patience to experience.
2) Extremely agree (<- I don’t think that is proper english). Not only should dragons drop better loot, but they should be hard. Right now, dragons are like: “Everyone show up! Everyone stand in place for 10 minutes, everyone win.” Very few players go down, and the dragon rarely ever gets a 100% kill on a player. Been to all 3, done all 3 multiple times. Make dragons tough. Make their attacks kill swathes of players. Claw of Jormag’s ice breath? Instead of fear, how about it does 75% player health damage. Make it HARD!
3) Eh, not so sure about this one. The dragons are in particular zones for the lore and story. Having the claw of Jormag show up in Metrica Province or Sparkfly Fen wouldn’t be right. It might make more sense to have the dragon appear in different spots in the same zone, but you are always going to have players camping.
4) This is actually what happens. The dynamic events leading up to the dragon usually set up the defenses. Now if you just move the start location around a little inside the zone, people would be at least a little more inclined to do the dynamic event.
5) Already stated in 3 and 4.
I’d like to have the meta-events reset in a map linked to the activity in the entire map.
Each successfully completed event and heart would increase the count. Each failed one would decrease it.
That way we’ll get people that go to the map to do events to trigger the dragon, instead people that travel to the map to ask when the dragon is up, hit the dragon, open the chest, and go spam “when is the dragon coming” to the next map.
Applying 3, 4 and 5 go together.
for 3. Lets look at Claw of Jormag. In the second “snowy” zone, the 15+ level area, there are times even there we see the shadow of a dragon flying over head. Even hear it.
Migrating the dragon to a different zone within that “theme” is the key. We don’t want Claw of Jormag in Ascalon for example.
For 4; not being able to see the defenses till the last moment is another key. If we can’t see the set up prior; player and community action/re-action is key. ie – no camping and no pre-set “When’s Dragon? Where’s Dragon?” – we simply will not know other than the more frequent fly bys.
For 5, it goes in with the rest. With such a large window of re-spawn making it randomly placed makes it even more memorable.
Additionally; working with the scripted events already in play with what we’ve seen. Currently, CoJ crashes into the mountain side at one point. After we’ve seen that a dozen times, it loses it’s “Awe” factor. However, having CoJ spawn randomly and only doing that in a few places or doing something varied per zone will make each more memorable.
Flyover zone – dragon attacks players while flying over map, dealing huge dmg. Make it feel like its frikken dragon over ur head, make ppl FEAR dragon over their head.
1) Give dragon champions free range of their territory
Tequila the Sunless – Spawns anywhere in Tarnished Coast
Claw of Yormag – Spawns anywhere in Shiverpeaks
The Shatterer – Anywhere in Blazeridge
Allow them to attack outposts and lay waste to opposing mobs
2) Use NPCs in neighbouring zones and main cities including Lions Arch to warn players about the Dragon threat.
3) Give dragons mobility, its disappointing that all these epic beasts ever do is stand in one spot give you the evil eye and scream and then do a breath effect. I want them to be able to move, toss players back and smash them under their mighty feet.
If number 3 is applied, it wont even need so much HP like it was some kind of giant digital meat pinata, it would be moving and killing people who are complacent.