Dual-Class System

Dual-Class System

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Posted by: BioHazard.2147

BioHazard.2147

I know a lot of you Guild Wars 1 vets out there we’re confused when you got to 80 and you’re like OKAY, Where is my 2nd class now?

Dual-Class system was something that was in Guild Wars 1 and personally one of my favorite features of Guild Wars. It allowed for a ton of customization, and overall just more fun as you never got bored with a character, and when you did you simply changed your secondary and tried something new.

With the weapon skills being set Guild Wars 2 has a very set class feel that becomes boring fast. While I do find myself switching my build up often this is my suggestion.

Allow for a Dual-Class system, Keeping weapon skills locked but allowing to switch for your Secondary profession’s skill.

Ex. Ranger/Warrior wielding a Longbow.
Weapon Slot 1. Long Range Shot® or Dual Shot(W)
Weapon Slot 2. Rapid Fire® or Fan of Fire(W)
(and so on)

Also this could allow a Ranger/Thief to use pistols or a Ranger/Warrior to use a hammer.

Characters would get Traits from your PRIMARY profession similar to Guild Wars 1.

This would allow for a whole new play on each profession. Allowing you to set up a all kinds of new builds on your weapon, and expanding the game play.

What would remain the same would be each professions unique ability. Rangers will keep their pets, and the Thief will still be the only one allowed to stealth/steal. Mesmers will retain their ability to shatter their illusions while a W/Me will still be able to summon one. Some thoughts on how Elementalist will be incorporated is still open. Increasing casting time of Ele skills in Non-Ele or reducing efficiency?

This could go even farther into Utility skills as well or just restricted to Weapon skills.

Changes to WvW
-No Restrictions / Changes

Changes to sPvP
-Only allow Weapon/Utility Skills from Primary Class.

Dual-Class System

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Posted by: lothefallen.7081

lothefallen.7081

Agreed, this should be the first change in the new expansion along with more utilities, elites, and heal skills for each class. Also, make weapon skills slottable. Players want more options, not stupid restrictions.


The Ardent Aegis
http://aa-guild.shivtr.com/

Dual-Class System

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Posted by: vonBoomslang.8296

vonBoomslang.8296

Ugh, please no. That led to so many balancing problems and muddled character concepts. I much prefer the simplicity of GW2’s system.

Dual-Class System

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Posted by: BioHazard.2147

BioHazard.2147

@vonBoomslang, I feel like the current system is dry, and easily boring.

Adaptions FROM the old system to a new system to keep everything balanced.
-You MUST take the corresponding slot skill Slot 1:Slot 1
-Possibly no utility skills ?
-No Secondary Profession traits.
-Limited to PvE/WvW, while keeping sPvP structured, wholesome, balanced tourney style PvP

I feel it creates more Combinations/Playability while reducing balancing issues

Dual-Class System

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Posted by: BioHazard.2147

BioHazard.2147

Any other thoughts ?

Dual-Class System

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

No, terrible idea, was already scrapped in development of the game. The complexity this would add would destroy the absolutely perfect balance we have right now.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Dual-Class System

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Posted by: SciChronic.3846

SciChronic.3846

@ nels the game rly isnt balanced, and anet knows it which is why they’re working on it.

also anyone who played gw1 and looked forward to gw2 with any serious interest knew that there wasnt dual classing.

your complaint stems from your lack of research before you bought a product.

that said i would like some variance in weapon skills like the ability to change the condition applied like a ranger applying vulnerability on flanking shots with the sbow instead of bleed. to remove a dependance on condition damage. or maybe apply poison to reduce healing at the cost of dps.

Dual-Class System

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Posted by: BioHazard.2147

BioHazard.2147

I never saw any word about no dual classes. Many things were said in development and were changed, that’s that. But what I’m stuck at is the restrictions of the weapon’s current skill set up. I’m suggesting a modified dual-class system that would expand the skill choices of each weapon.

Dual-Class System

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

The current system is streamlined, and easy to balance. Adding more just doesn’t make sense. If you’re not happy with your skill variety, play an elementalist, they’ve got 100 different weapon skills, and can use utilities to make another 25.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Dual-Class System

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Posted by: BioHazard.2147

BioHazard.2147

Every class should have that many options.

Dual-Class System

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

No, they really shouldn’t. If you want everyone to be a unique and special flower, and everyone to be balanced and not have 50% of the skills just never be used.... You’re just asking for the impossible.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Dual-Class System

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Posted by: arcdash.4039

arcdash.4039

The whole point of having different classes is to…have them be separate. Warriors shouldn’t be getting stealth, Rangers should not be raising the dead, and Engies should not be using magic. Each class has its own special flavor to go along with it.