Dual Swords for Thieves, better sheaths, Warrior adrenaline mechanic?
in Suggestions
Posted by: Arithrezen.1023
Heya,
I’ve been playing this game for a month now and I’ve been having lots of fun thus far, I’d say it is a really good game and has much potential, but there are some things that have bugged me ever since I began. Let me get straight to the point, I’d like to make three suggestions, two of which are going to be most likely quite controversial.
Firstly, I planned to make a Thief all along and when the game came out I made one my main. I read up about the Thief a bit but I didn’t go too indepth as I like to explore the game for myself rather than salivate over guides and such. What surprised me was that I could not dual wield two swords as a thief while a mesmer could. While I am generally content with the profession it feels like the thief is missing enough options in terms of melee. The fact that thieves have three abilities that revolve around shadowstepping right next to a foe suggests that their main focus is melee… yet the only weapon they can use is basically daggers and a sword with a gun in the other hand, pirate style(sword + dagger, its utterly broken and has to be revised).
I talked about this to some people in the game and the opinions are mixed. Some say two swords isn’t sneaky enough. Others say thieves wouldnt’ have the strength. Anyway, I think all the discussion about ‘realism’ and what is right for one profession to use or another is just speculation and personal view. I can understand that. Of course those same people go out of their way to explain why it makes sense for casters to be able to wield greatswords. In a nutshell, discussions like this are ridiculous. I can understand that giving thieves a greatsword would be silly, perhaps, though I could see that being viable as well but every game I’ve played thus far had always given rogues / thieves / assassins the opportunity to have a sword in each hand and it is something I’ve come to like very much. A stealthy fighter who wears light or medium armor and excels at fighting with swords. I’d also value this option greatly from a roleplayer’s perspective as I am one. It is a whole different playstyle as opposed to the ‘rawr’ smash warrior so don’t suggest I try another profession. Neither am I looking to play a ranger because they use pets and are generally different from a thief as well.
Secondly, I was wondering if it would be possible to give Warriors a proper Rage / Adrenaline mechanic. Having abilities that are only limited by a cooldown feels very mechanical and uninspired to me yet at the same time the warrior profession does have lots of potential, imo. Back in World of Warcraft my main was a warrior for that very same reason, the rage mechanic was what made it so fun. In GW 2 warriors already have it but it only uses their one burst or special skill while everything else the warrior has is on a simple cooldown. Wouldn’t it be more fun to play a warrior if their four weapon abilities consumed Adrenaline as well while their first weapon skill and taking damage generated it? It could be balanced along with proper cooldowns.
My warrior is currently only level 12 but I found myself auto-attacking the mobs at times because all of my abilities were recharging and that kind of combat is way outdated by now and something should be done about that. Like I said I think there’s lots of potential still there but something is missing. At the same time my Thief, with the right build, can keep up a decent initiative generation to keep things interesting, hard to complain about that.
These two controversial suggestions aside, I find it rather awkward that all of my Thief’s weapons go through his coat. Would it be possible to make the sheathed weapons stick to the trenchcoats at an angle, at least on Charr males? I’m not sure if humans and other races have this problem. But roughly 95% of Thief gear are trenchcoats and my daggers, pistols or sword always go through, it’s frankly quite irritating to see such a flaw in an otherwise finely chiselled game graphics wise. In faact I’d rather have an option to completely hide my weapons instead of having tips poke out at my character’s sides.
Thank you.