Dual Wield weapons suggestion

Dual Wield weapons suggestion

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Ok so i make the suggestion and explain in detail after :

I would like to suggest a change in skills when players are Dual Wielding weapons. For example MH: Sword OH: Axe . Or Sword-Sword or any combination where the class/character can use the ofhand weapon to attack.

I personally Skill that “needs” to be changed is the 1; Or so called “auto attack” . To a skill where the character is using both weapon (atleast in some way)
I understand the main design is to give 3 main hand weapon skill and 2 ofhand. And at best the middle skills is an skill where you use both items.

But this is a flawed logic. When “you” use a sword you want to use it the best as possible.
Eather use it with 2 hand for more mobility, balance and speed. (even 1 handed can be used with 2 hands try not to forget and redisign the system with a bit more indept thouts)
Or you use something in ofhand, for a benefit : Lets not make a differance in Shield and Weapon, since weapons can block and parry to, and can Shields can be used to attack and hurt others.

To be blunt : Noone will just “hold” a weapon in ofhand, till he is fighting with main hand weapon -_- . And when you “Riposte” you do it while using main hand weapon. Thats the benefit of it. You can attack and defend in the same time.
The same way, when you use a shield to defend, you only do it for a second (when you need it) and can attack right after.

(The differance is : You need less skill to block with a shield.)

So in my opinion, wen you “sever artery” you should be able to use “imple” since you are using both weapons the same time. Thats the benefit of them. Thats the whole meaning of Dual Wielding. You dont “switch” sides you use, like it is in game. But thats some other topic actually.

I just wanted to point out : Dual Wielding and still only attacking with 1 weapon when using “auto attack” (1) looks lame, and crappy. And should be ramade to using both weapons, since you wont just hold it in your ofhand. (it gives you no benefit then)

I must add, i am sure MANY players think the same. I heard a LOT of complains from a lot of places, including forums and ingame, guilds and so on.

Anyone thouts on this? Or was i not clear? I might could try to eplain a bit more clear, but not sure my english is good enought.

Dual Wield weapons suggestion

in Suggestions

Posted by: Electro.4173

Electro.4173

Problem with that is that some offhand weapons aren’t really actual weapons. Torches, focuses, shields, ect. You wouldn’t use any of those for normal attacks. There’d also be a discrepency when it came to melee / ranged combos (for example a Mesmer wielding a Sword mainhand and a Pistol offhand). You’d either end up with a strange hybrid basic attack where one hit is melee and the other is ranged, or more likely the offhand just wouldn’t be used at all in that situation either, as with focuses and the like. Unless you could work out a system where the game would automatically detect whether you’re in melee or range and change the basic accordingly (so for example if you’re in melee you’d attack with sword, if at range you’d attack with pistol).

It would have to be on a per-weapon basis. Some offhand weapons would alter the basic attack, some wouldn’t.

Still, I think that would be pretty interesting. Use certain offhand weapon combinations and you get an enhanced basic attack, while others give you no basic attack buff but have stronger special abilities to compenesate. It would add a bit more differentiation to the weapons.

Dual Wield weapons suggestion

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Yes that does sound fine. I thout i mentioned that this would only apply for melee weapons, like : Dagger, Sword, Axe, Shield.

Trough i admit, using the ofhand pistol sounds interesting. There are plenty of films that have an excellent melee fight with a gun, or where they use it close range.
(would perfectly fit the thief’s dirty fighting technikes)

“Unless you could work out a system where the game would automatically detect whether you’re in melee or range and change the basic accordingly "
I dont think that will be nessecary, if you are not in melee range and have a ranged item in ofhand, you simply dont use it. (in my opinion) Unless its the “ranged part”, but you stop the combination after this part.

For example : Thief Sword-Pistol 1, skill : Cut (cuts the enemy), Spins araund and cuts again, Shoots the enemy in bowel, if its ranged then it shoots him simply. If he is ranged then stops auto attacking after the shoot.
Or something like this.

I also forgot to say that when i say Dual attack for skill 1, I dont mean the whole combination, only parts of it.

But the Enchanted basic attack is an excellent suggestion.
For example : Mesmer : using 2 sword.
Starts auto attack and Uses Mind slash and Mind Gash, but at third attack he could use skill Number 5 (phantasmal swordsman) and instead of simply summoning the phantasm and canceling his auto attack, he converts his mind stab to a dual sword attack on the legs, that will cripple the enemy and also summon the phantasm.

Actually i wanted to say it wont give you the effect of the Skill Number 5, only some other benefit, but that would mean, you would be forced, to use your n5 skill for its own effect to times you are using skill n1 -s first 2 attacks, where it wont effect the n5 skill.

But for another example : Guardian using Skill 1, Sword of Wrath and then would use Sword Arc, but will use an Dual attack each time if you have a Torch in ofhand dealing a bit of fire dmg to.