Dual Wield weapons suggestion
Problem with that is that some offhand weapons aren’t really actual weapons. Torches, focuses, shields, ect. You wouldn’t use any of those for normal attacks. There’d also be a discrepency when it came to melee / ranged combos (for example a Mesmer wielding a Sword mainhand and a Pistol offhand). You’d either end up with a strange hybrid basic attack where one hit is melee and the other is ranged, or more likely the offhand just wouldn’t be used at all in that situation either, as with focuses and the like. Unless you could work out a system where the game would automatically detect whether you’re in melee or range and change the basic accordingly (so for example if you’re in melee you’d attack with sword, if at range you’d attack with pistol).
It would have to be on a per-weapon basis. Some offhand weapons would alter the basic attack, some wouldn’t.
Still, I think that would be pretty interesting. Use certain offhand weapon combinations and you get an enhanced basic attack, while others give you no basic attack buff but have stronger special abilities to compenesate. It would add a bit more differentiation to the weapons.
Yes that does sound fine. I thout i mentioned that this would only apply for melee weapons, like : Dagger, Sword, Axe, Shield.
Trough i admit, using the ofhand pistol sounds interesting. There are plenty of films that have an excellent melee fight with a gun, or where they use it close range.
(would perfectly fit the thief’s dirty fighting technikes)
“Unless you could work out a system where the game would automatically detect whether you’re in melee or range and change the basic accordingly "
I dont think that will be nessecary, if you are not in melee range and have a ranged item in ofhand, you simply dont use it. (in my opinion) Unless its the “ranged part”, but you stop the combination after this part.
For example : Thief Sword-Pistol 1, skill : Cut (cuts the enemy), Spins araund and cuts again, Shoots the enemy in bowel, if its ranged then it shoots him simply. If he is ranged then stops auto attacking after the shoot.
Or something like this.
I also forgot to say that when i say Dual attack for skill 1, I dont mean the whole combination, only parts of it.
But the Enchanted basic attack is an excellent suggestion.
For example : Mesmer : using 2 sword.
Starts auto attack and Uses Mind slash and Mind Gash, but at third attack he could use skill Number 5 (phantasmal swordsman) and instead of simply summoning the phantasm and canceling his auto attack, he converts his mind stab to a dual sword attack on the legs, that will cripple the enemy and also summon the phantasm.
Actually i wanted to say it wont give you the effect of the Skill Number 5, only some other benefit, but that would mean, you would be forced, to use your n5 skill for its own effect to times you are using skill n1 -s first 2 attacks, where it wont effect the n5 skill.
But for another example : Guardian using Skill 1, Sword of Wrath and then would use Sword Arc, but will use an Dual attack each time if you have a Torch in ofhand dealing a bit of fire dmg to.