After hitting 80 and gearing yourself with exotics, it seems as though you are only motivated to grind the one dungeon that has your exotic set that you like. There is almost no reason incentive to do other explorable modes outside of the experience and if down the road you want to buy one of their dungeon armor pieces or weapons. Otherwise, it seems dungeons have negligible boss chest rewards (I hear this changed a little with the Fractals but only on higher difficulties). I honestly would not mind a loot table with a party loot system where each boss actually dropped an exotic, this would at least make gearing a little more satisfying a rewarding instead of just drudging through the dungeon to get to the end boss to get your tokens and leave.
My issue is, the most efficient way to get geared involves boring yourself out of your mind grinding the same dungeon, effectively making it seem like a complete drag to get your desired gear set. This is also the cheapest way to get gear (but very time consuming).
My first suggestion is to potentially implement loot tables in dungeons so that boss chests can drop exotics and not crappy blues. My second suggestion is to make dungeon tokens generic so all dungeons drop tokens that can be exchanged for ANY dungeon armor/weapons. However, one would need to figure out how the diminishing daily token returns from dungeons would work so you can’t just get 60 tokens by doing each dungeon in a day.
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