Dungeon Bosses Larger or Moves "Flashier"

Dungeon Bosses Larger or Moves "Flashier"

in Suggestions

Posted by: Guitarzero.8316

Guitarzero.8316

i like that the bosses have certain “tells” when they are about to make a big move but sometimes they get washed away with the rest of the group either:

a) crowding them
b) spells going off the chart
c) environment in the way

I’m just suggesting you make their sizes bigger to help alleviate this OR make a flashier notification that something is coming (Example Kohler holding his sword up while glowing lets you know he’s about to pull you in)

i don’t think it would make the game easier in a nerf sense but in a functional way it sure would

it would also allow you to put in more difficult encounters that won’t rely on massive HP pools and mainly have moves that we need to coordinate and react to better.

Thanks

Dungeon Bosses Larger or Moves "Flashier"

in Suggestions

Posted by: Death Henk.7143

Death Henk.7143

Please no size increases. It’s like Word of Warcraft and a 3 meter Human looks lame and silly. A Norn is bigger than a Human, so how big do you want them to be? What about Charr? If we get World of Warcraft size bosses the PvE side of this game is getting kidded down by a ton. Watch any World of Warcraft Raid do Icecrown. In that game (supposedly) Human or undead bosses that are at least literally 3-5 times the size of normal players. In my opinion that is the dumbest idea they had in that game. It looks silly and if you have troubles seeing an animation you just need to practice harder.
Then there are people who say that bosses are increased in size because the bosses are so powerful! So powerful that hes bigger than you and evrybody else! Well you know how that sounds…

Dungeon Bosses Larger or Moves "Flashier"

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

id in favor of some more like a danger zone sound in a 3 sec span right before the bang.

Either that or just run with one CC removal and one traited removal. Oh and a friendly tip if you all use any number of Disable to get his count to 0 then wait til u see something fishy and stop it repeat. work out great against khol the number one Bull kitten boss that ever created

Dungeon Bosses Larger or Moves "Flashier"

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i dont like either suggestion (bigger bosses/‘flashier’ wind ups)… id prefer to see something done about the source of the visual disturbance (oversized chars -max size norn/charr, ‘certain greatswords’ and a few animations being less offensive -leap of faith blinds me just as much as the enemy)

id in favor of some more like a danger zone sound in a 3 sec span right before the bang.

Either that or just run with one CC removal and one traited removal. Oh and a friendly tip if you all use any number of Disable to get his count to 0 then wait til u see something fishy and stop it repeat. work out great against khol the number one Bull kitten boss that ever created

last i was aware; interrupting kholers wind up (when he has no defiant) caused him to instantly send out the scorpion wires

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]