Dungeon Bug Reset Timer?

Dungeon Bug Reset Timer?

in Suggestions

Posted by: The LZ.7891

The LZ.7891

Hiya.

I’ve experienced bugs like anyone else has. Many are quite terrible and very annoying; especially if they hinder progress. So my idea is, would it be possible to insert some kind of mechanism that acts as a timer when you do things like dungeons, so that after X amount of time, if such and such hasn’t occured, then the game will consider it a bug and the players will be booted from the dungeon, while receiving at least SOME of the reward?

It could furthermore be percentage-based, so that if a dungeon bugs out very early, you won’t get as high as a reward as you would if the bug occurs at say, the final boss. Naturally, this mechanism shouldn’t activate just because players idle for some time; but only if they’ve been detected as being in a place where something should have happened.