Dungeon Daily/Weekly "Call to Arms"

Dungeon Daily/Weekly "Call to Arms"

in Suggestions

Posted by: Daboris.6730

Daboris.6730

Cross-post from dungeon forum:

My idea is more like a story:

You get mail from a rich man from the wealthier section of Divinity’s Reach this week/day. He exclaims his daughter ran away to CM and hasn’t been heard from. Find her, and you’ll be handsomely rewarded!

The daughter is then dynamically placed in one of the three explorable paths, specific to your party. That means – yes – the daughter will be in any of the three per party, and as long as the party stays together (promoting togetherness, patience, and time, yay!), you’ll eventually find her if you can do the paths. If you join a new party or someone has to go, sadly, it will reset (or make the threshold 3 people – as in, at least 3 of the same people have to be in the party). This will effectively separate those who care from those who don’t. Not only that, the daughter will have to be ‘escorted’ to the end of the dungeon – she’ll either be able to die and be ressed or just be invulnerable and say fun lines throughout her time travelling with you (she’s obviously 16 and rebellious) – that, or just pop out of the chest at the end in a hilarious fashion, hehe.

This way, people who “grind” out the three dungeons really feel like it’s worth it, and gives a large incentive. It will keep the idea of dynamic alive, avoid the “The daughter is in THIS path of CM, go there!” since it’s a random of the 3 per party, and allow people to mix it up. Because the daughter would most likely be near the end, at the end, or hidden within a random spot, it would also exclude the idea of “I’ve checked every spot the daughter spawns at, next path!” It also encourages players to try to find the best ways to do dungeons they may not normally “want” to do because of the initial mechanics.

The reward from this can be something like extra tokens, extra money, black lion keys, dyes, mini-pets, etc. The idea with this is that there can be lots of different things/stories/ideas for this, and they can actually alter dungeons slightly per instance to account for cool things.

IDK, just food for thought. Anything Dynamic and interesting that isn’t easily worked around sounds like fun and cool incentive to me.

“Those dolls they were making underground… Did you think they look like me?”
-Vivi

Dungeon Daily/Weekly "Call to Arms"

in Suggestions

Posted by: maniacshoter.7829

maniacshoter.7829

i made that suggestion a little while ago , but you explained and gave a better example.

my suggestion in that the reward for this dynamic quest would be a global token that you could exchange to any other dungeon token you want.

because in the end what really botters me are 2 things

1) people that want to do dungeons are scattered through the dungeons , and we dont a have a looking for group chat to search for groups , instead you would have to search EVERY SINGLE DUNGEON looking for a group.

2) the fact that i have to run THE SAME dungeon over 60 x in order to get my equipment, i think that if we had a dynamic quest asking us to go to different dungeons daily and giving you global tokens would be great to avoid the grind by doing always the same dungeon.

Dungeon Daily/Weekly "Call to Arms"

in Suggestions

Posted by: Galador Dux.6359

Galador Dux.6359

I don’t know that the random mechanic is necessary (as regards to which path, anyway) but I do like the idea of having some incentive to do dungeons other than the easiest (two) paths for the dungeon you want the armor for and mostly ignore the others (maybe do them each once to get the achievements).

There’s already something like this in GW1 with the Zeishen quests, so it’s not like it’s nothing they’ve done before. The trick is to implement it in some way that doesn’t break immersion (too much) and have the reward be enough to make it a viable alternative

Maybe 40-50 tokens that can be transferred to another type 1:1 (which trumps the 30 on first per day/20 on repeat for most dungeons) or saved and used on a special set unique to those tokens.

Dungeon Daily/Weekly "Call to Arms"

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Posted by: Daboris.6730

Daboris.6730

The point of this is the presentation. GW2 is all about how things are presented, not changing things up. The questing may still be very similar to all other MMOs in terms of collecting, killing, etc., but they present it in a way that differs.

This idea is no different. It’s a daily or weekly. The dynamics and randomness stick with the philosophy of the game, and add a sense of adventure. I don’t think it would be hard, even, to come up with a new event or instance regarding this every week. I meankitten I’ll do it for free… :P

“Those dolls they were making underground… Did you think they look like me?”
-Vivi

Dungeon Daily/Weekly "Call to Arms"

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

For some reason, I do not see a +1 button, so…bump